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<blockquote data-quote="Manbearcat" data-source="post: 9404003" data-attributes="member: 6696971"><p>Complexity 5 SC, Level 16 (DCs 16/22/31)</p><p><strong>Goal</strong>: <em>Locate The Henge of Time and face the perilous journey there in order to return to Itirilimish before its destruction to either retrieve (Ibhea) or destroy (Arunny) the Monocle of Flame.</em></p><p><strong>1/12 </strong>Successes<strong>/0 </strong>Failures<strong>/4 </strong>Hard DC Available<strong>/5 </strong>Secondary Skills Available<strong>/6 </strong>Advantages Available</p><p></p><p>With Dolg Hana and its member communities reinforced and stewarded in the absence of its leadership + the expeditioners provisioned, the fullness of this journey and adventure will entail:</p><p></p><p>* 2 x Extended Rests rationed at player option.</p><p></p><p>* The northern approach (the prior was southern) to Stoneroot's Perch.</p><p></p><p>* The Ritual of Mud and a nested conflict of sojourning into the Spirit Realm to consult the Elder Spirit.</p><p></p><p>* The follow-on results of the above which will entail some kind of journey to The Henge of Time and its ritual activation.</p><p></p><p>* The adventure in the ancient city of Itirilimish, at a time before its ruination, and the retrieval or destruction of The Monocle of Flame.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The northern approach to Stoneroot's Perch is a very different ordeal than the mixed-face climb from the southern approach. But to travel the distance from the Dolgs, all the way around to the southern approach, would take a week or more...and there is little time.</em></p><p><em></em></p><p><em>The proximity to a hidden Feygrove that accesses the dire, otherworldly lands of The Winter Fey and The Vale of The Long night creates localized climate and conditions in the material world that were only seen in the Hageri Empire thousands of years ago. (1) A snaking glacier that climbs a pair of ridges, plummeted temperatures, freezing flurries, blankets of deep snow, dangerous cornices, the ominous threat of avalanche, and a long trek through a minefield of hidden crevasses. </em></p><p><em></em></p><p><em>...all to empty out in the domain of, likely...or at least potentially, hostile Frost Giants. Perhaps their jarl can be bargained with or placated with gift? Perhaps not.</em></p><p><em></em></p><p><em>Alternatively, (2) there is the ancient lift of the Stone Giant Runecarver, its name seemingly lost to history, who first established the ritual chamber at Stoneroot's Perch above well before the beginnings of the Hageri Empire. It would host pilgrims from far-flung lands, offering road-weary travelers an easier route to commune with the spirits. But this magically-fortified lift hasn't been serviced in years beyond counting, the ropes and wood of the platform and hoist long-weathered and ice-covered.</em></p><p><em></em></p><p><em>The bundled travelers stare at it, trying to catch a glimpse of the state of the vertical ropes, but the fog, mist, and sleet obscures it. Is it activatable? Will it hold?</em></p><p><em></em></p><p><em>Which of these prospects could be worse?...</em></p><p><em></em></p><p><em>Well, I suppose (3) locating the Feygrove, using it to cross over to The Vale of the Long Night, transiting to the top of the mountain there via a Winter Fey guide, and using another Feygrove at the top to return to the material world? That could be worse? Could be better...could be worse...</em></p><p></p><p>[HR][/HR]</p><p></p><p>The first step of each of these three prospective charted courses entails a <strong><em>HARD DC</em></strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9404003, member: 6696971"] Complexity 5 SC, Level 16 (DCs 16/22/31) [B]Goal[/B]: [I]Locate The Henge of Time and face the perilous journey there in order to return to Itirilimish before its destruction to either retrieve (Ibhea) or destroy (Arunny) the Monocle of Flame.[/I] [B]1/12 [/B]Successes[B]/0 [/B]Failures[B]/4 [/B]Hard DC Available[B]/5 [/B]Secondary Skills Available[B]/6 [/B]Advantages Available With Dolg Hana and its member communities reinforced and stewarded in the absence of its leadership + the expeditioners provisioned, the fullness of this journey and adventure will entail: * 2 x Extended Rests rationed at player option. * The northern approach (the prior was southern) to Stoneroot's Perch. * The Ritual of Mud and a nested conflict of sojourning into the Spirit Realm to consult the Elder Spirit. * The follow-on results of the above which will entail some kind of journey to The Henge of Time and its ritual activation. * The adventure in the ancient city of Itirilimish, at a time before its ruination, and the retrieval or destruction of The Monocle of Flame. [HR][/HR] [I]The northern approach to Stoneroot's Perch is a very different ordeal than the mixed-face climb from the southern approach. But to travel the distance from the Dolgs, all the way around to the southern approach, would take a week or more...and there is little time. The proximity to a hidden Feygrove that accesses the dire, otherworldly lands of The Winter Fey and The Vale of The Long night creates localized climate and conditions in the material world that were only seen in the Hageri Empire thousands of years ago. (1) A snaking glacier that climbs a pair of ridges, plummeted temperatures, freezing flurries, blankets of deep snow, dangerous cornices, the ominous threat of avalanche, and a long trek through a minefield of hidden crevasses. ...all to empty out in the domain of, likely...or at least potentially, hostile Frost Giants. Perhaps their jarl can be bargained with or placated with gift? Perhaps not. Alternatively, (2) there is the ancient lift of the Stone Giant Runecarver, its name seemingly lost to history, who first established the ritual chamber at Stoneroot's Perch above well before the beginnings of the Hageri Empire. It would host pilgrims from far-flung lands, offering road-weary travelers an easier route to commune with the spirits. But this magically-fortified lift hasn't been serviced in years beyond counting, the ropes and wood of the platform and hoist long-weathered and ice-covered. The bundled travelers stare at it, trying to catch a glimpse of the state of the vertical ropes, but the fog, mist, and sleet obscures it. Is it activatable? Will it hold? Which of these prospects could be worse?... Well, I suppose (3) locating the Feygrove, using it to cross over to The Vale of the Long Night, transiting to the top of the mountain there via a Winter Fey guide, and using another Feygrove at the top to return to the material world? That could be worse? Could be better...could be worse...[/I] [HR][/HR] The first step of each of these three prospective charted courses entails a [B][I]HARD DC[/I][/B] [/QUOTE]
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