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<blockquote data-quote="Nephis" data-source="post: 9437876" data-attributes="member: 20459"><p>ARUNNY, Level 14 Hybrid Cleric/Invoker, Multi-class Fighter, Divine Oracle. New components: Uncanny Dodge as her Feat and a General's Belt as her L15 Reward. She takes the Tempest Whetstone Consumable and 2 thousand-gp gems.</p><p>[SPOILER]Arunny, level 14</p><p>Half-Elf, Cleric|Invoker, Divine Oracle</p><p>Eldritch Strike: Eldritch Strike Constitution</p><p>Hybrid Cleric: Battle Cleric's Lore</p><p>Covenant Manifestation: Manifestation of Preservation</p><p>Hybrid Invoker: Hybrid Invoker Will</p><p>Hybrid Talent: Channel Divinity (Hybrid Cleric)</p><p>Half-Elf Power Selection: Dilettante</p><p>Background: Missing Master, Divinely Inspired, Missionary Life (Missing Master Benefit)</p><p>Theme: Seer</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 14, Con 22, Dex 9, Int 12, Wis 22, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 16, Dex 8, Int 11, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 31 Fort: 30 Reflex: 21 Will: 31 (can't be surprised, no +2 bonus for enemies when granting CA, half or no damage from creatures that cannot see you)</p><p>HP: 85 Surges: 12 Surge Value: 21</p><p></p><p>TRAINED SKILLS</p><p>Perception +21, Insight +25, Heal +18, Endurance +18</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Arcana +8, Bluff +9, Diplomacy +9, Dungeoneering +13, History +8, Intimidate +7, Nature +13, Religion +8, Stealth +6, Streetwise +7, Thievery +6, Athletics +9</p><p></p><p>FEATS</p><p>Level 1: Battle Awareness</p><p>Level 2: Wary Fighter</p><p>Level 4: Hybrid Talent: Favor of the Gods</p><p>Level 6: Mighty Crusader Expertise</p><p>Level 8: Superior Will</p><p>Level 10: Improved Initiative</p><p>Level 11: Versatile Master</p><p>Level 12: Superior Fortitude</p><p>Level 14: Uncanny Dodge</p><p></p><p>POWERS</p><p>Channel Divinity (Hybrid Cleric): Favor of the Gods</p><p>Dilettante: Eldritch Strike</p><p>Hybrid at-will 1: Hand of Radiance</p><p>Hybrid at-will 1: Brand of the Sun</p><p>Hybrid encounter 1: Thunder of Judgment</p><p>Seer daily: Cast Fortune (custom)</p><p>Hybrid daily 1: Moment of Glory</p><p>Hybrid utility 2: Divine Call</p><p>Hybrid encounter 3: Death Surge</p><p>Hybrid daily 5: Silent Malediction</p><p>Hybrid utility 6: Stream of Life</p><p>Hybrid encounter 7: Tide of the First Storm</p><p>Hybrid daily 9: Fourfold Invocation of Doom</p><p>Hybrid utility 10: Word of Vigor</p><p>Divine Oracle encounter 11: Prophecy of Doom</p><p>Divine Oracle utility 12: Good Omens</p><p>Hybrid encounter 13: Awakening Sun (replaces Tide of the First Storm)</p><p></p><p>MBA Eldritch Strike +20 vs AC, 1d10+9 damage, Slide 1</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Lucky Charm +2, Boots of the Fencing Master (heroic tier), Casque of Tactics (heroic tier), Crest of Vigilance Eternal (paragon tier), Reflexive Wyvernscale Armor +3, Unforgettable Cudgel Morningstar +3, Solitaire (Quartz Lens) (heroic tier) (2), Sehanine's Mark of the Dark Moon (level 8), Emerald Frog (paragon tier), Tempest Whetstone (heroic tier), General's Belt (paragon tier), 960 GP, 4x 1000 gp gems[/SPOILER]</p><p></p><p>QAMRA, Level 14 Companion Character (Defender, Soldier)</p><p>[SPOILER]Qamra Level 14 Companion Character (Defender, Soldier)</p><p>Medium natural humanoid (human)</p><p>HP 109; Bloodied 54; Surge 27; Surges per day 12; Initiative +10</p><p>AC 31, Fortitude 27, Reflex 29, Will 25; Perception +9</p><p>Speed 6</p><p> </p><p>Traits</p><p>☼ Keep Their Attention ✦ Aura 2</p><p>The aura is difficult terrain for your enemies.</p><p> </p><p>Divine Sanction</p><p>Until the mark ends, the target takes radiant damage equal to 3 the first time each round it makes an attack that doesn't include her as a target. The damage increases to 6 at 11th level and 9 at 21st level.</p><p> </p><p>Standard Actions</p><p>(⚔) Ardent Strike (divine, weapon) ✦ At-Will</p><p>Attack: Melee 1; +19 vs. AC</p><p>Hit: 3d6 +11 damage, and the target is subject to Qamra’s divine sanction until the end of her next turn.</p><p> </p><p>⚔ Solar Storm Advance (divine, weapon) ✦ Recharge 5,6</p><p>Effect: Teleport 6 squares and Qamra may use Ardent Strike against an adjacent enemy at the end of the teleport.</p><p> </p><p>⚔ Coronal Flare (divine, fire, radiant) ✦ At-Will</p><p>Attack: Melee 1; +17 vs Reflex</p><p>Hit: 3d6 +7 fire and radiant damage and one creature within 10 squares takes 5 radiant damage and a -2 penalty to attack rolls until the end of your next turn.</p><p>Level 21: 7 fire and radiant damage.</p><p> </p><p>Warding Flame (divine, zone) ✦ Daily</p><p>✻ Area burst 2 within 10 squares</p><p>Effect: The burst creates a zone of silver flame that lasts until the end of your next turn. You and each ally within the zone gain resist 10 fire, resist 10 radiant, and a +2 power bonus to all defenses. Each enemy within the zone gains vulnerable 5 fire and vulnerable 5 radiant, and takes a -2 penalty to all defenses.</p><p> Sustain Minor: The zone persists.</p><p> </p><p>Minor Actions</p><p>Call of Challenge (Divine) ✦ Encounter</p><p>ᗕ Close burst 3</p><p>Target: Each enemy in the burst</p><p>Effect: Each target is subject to your divine sanction until the end of your next turn.</p><p> </p><p>Virtue (Divine) ✦ Daily</p><p>ᗕ Close burst 1</p><p>Effect: You spend a healing surge but regain no hit points. Instead, you or an ally gain temporary hit points equal to your healing surge value.</p><p> </p><p>Triggered Actions</p><p>Dimensional Vortex (Divine, Teleportation) ✦ Encounter</p><p>➶ Immediate Interrupt Ranged 10</p><p>Trigger: An enemy hits an ally with a melee attack</p><p>Target: The triggering enemy</p><p>Attack: +17 vs. Will</p><p>Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended.</p><p> </p><p>Skills Acrobatics + 16, Athletics + 12, Endurance +16</p><p>Str 8 (-1) Dex 16 (+3) Wis 12 (+1)</p><p>Con 16 (+3) Int 12 (+1) Cha 10 (+0)</p><p>Equipment: scimitar, leather armor[/SPOILER]</p><p></p><p>[HR][/HR]</p><p>ARUNNY: New Minor Quest (Major?): Help Delban's Stellar Black Flame to succeed in His battle against the Dark Matte Flame of the Other, within Ibhea</p><p></p><p>[HR][/HR]</p><p><em>For the moment <strong>ARUNNY</strong> ignores the prickle of her raised neck-hairs -- she already knows something has followed them here. How could it not be so, being that the Darkness is within the being of her friend and fellow follower of Omthala? Not the clear mithril flames of Delban, but the inky matte darkness of the Other: it wars within Ibhea, obscuring more and more of the shine and luster of the Stellar light of Omthala's Son, much like this storm is obscuring their way forward. </em></p><p><em></em></p><p><em>Nor does she feel the same disorientation as her fellow travelers: they are merely seeing -- however transiently -- as she sees always. She is used to discerning within shimmering waves of imagery to find what is "real" for the moment ... and for the place. One must simply sift through the ephemera of other moments and places and transformed sensory messages.</em></p><p><em></em></p><p><em>No, her attention has been caught by the shape of the quadruped's foot, briefly glimpsed. Maba's Piercing Eye recognizes it from her vision: the shape through which those flowers were growing. Surely if they follow this great beast, it will lead them to the Henge.</em></p><p></p><p>[HR][/HR]</p><p></p><p>* Arunny makes Secondary Skill Perception check to recognize the shape of the footprint in her dream: +21 = Autosuccess vs 15 Easy DC for a +2 SS bonus to</p><p></p><p>* Her Primary Skill Nature check to track the beast: r13+13+2 SS =28 vs. 22 Moderate DC/Success</p><p></p><p>* Edited to add Arunny's Daily Cast Fortune result: r6 (can add/subtract 1 from result)</p></blockquote><p></p>
[QUOTE="Nephis, post: 9437876, member: 20459"] ARUNNY, Level 14 Hybrid Cleric/Invoker, Multi-class Fighter, Divine Oracle. New components: Uncanny Dodge as her Feat and a General's Belt as her L15 Reward. She takes the Tempest Whetstone Consumable and 2 thousand-gp gems. [SPOILER]Arunny, level 14 Half-Elf, Cleric|Invoker, Divine Oracle Eldritch Strike: Eldritch Strike Constitution Hybrid Cleric: Battle Cleric's Lore Covenant Manifestation: Manifestation of Preservation Hybrid Invoker: Hybrid Invoker Will Hybrid Talent: Channel Divinity (Hybrid Cleric) Half-Elf Power Selection: Dilettante Background: Missing Master, Divinely Inspired, Missionary Life (Missing Master Benefit) Theme: Seer FINAL ABILITY SCORES Str 14, Con 22, Dex 9, Int 12, Wis 22, Cha 11. STARTING ABILITY SCORES Str 13, Con 16, Dex 8, Int 11, Wis 16, Cha 10. AC: 31 Fort: 30 Reflex: 21 Will: 31 (can't be surprised, no +2 bonus for enemies when granting CA, half or no damage from creatures that cannot see you) HP: 85 Surges: 12 Surge Value: 21 TRAINED SKILLS Perception +21, Insight +25, Heal +18, Endurance +18 UNTRAINED SKILLS Acrobatics +6, Arcana +8, Bluff +9, Diplomacy +9, Dungeoneering +13, History +8, Intimidate +7, Nature +13, Religion +8, Stealth +6, Streetwise +7, Thievery +6, Athletics +9 FEATS Level 1: Battle Awareness Level 2: Wary Fighter Level 4: Hybrid Talent: Favor of the Gods Level 6: Mighty Crusader Expertise Level 8: Superior Will Level 10: Improved Initiative Level 11: Versatile Master Level 12: Superior Fortitude Level 14: Uncanny Dodge POWERS Channel Divinity (Hybrid Cleric): Favor of the Gods Dilettante: Eldritch Strike Hybrid at-will 1: Hand of Radiance Hybrid at-will 1: Brand of the Sun Hybrid encounter 1: Thunder of Judgment Seer daily: Cast Fortune (custom) Hybrid daily 1: Moment of Glory Hybrid utility 2: Divine Call Hybrid encounter 3: Death Surge Hybrid daily 5: Silent Malediction Hybrid utility 6: Stream of Life Hybrid encounter 7: Tide of the First Storm Hybrid daily 9: Fourfold Invocation of Doom Hybrid utility 10: Word of Vigor Divine Oracle encounter 11: Prophecy of Doom Divine Oracle utility 12: Good Omens Hybrid encounter 13: Awakening Sun (replaces Tide of the First Storm) MBA Eldritch Strike +20 vs AC, 1d10+9 damage, Slide 1 ITEMS Adventurer's Kit, Lucky Charm +2, Boots of the Fencing Master (heroic tier), Casque of Tactics (heroic tier), Crest of Vigilance Eternal (paragon tier), Reflexive Wyvernscale Armor +3, Unforgettable Cudgel Morningstar +3, Solitaire (Quartz Lens) (heroic tier) (2), Sehanine's Mark of the Dark Moon (level 8), Emerald Frog (paragon tier), Tempest Whetstone (heroic tier), General's Belt (paragon tier), 960 GP, 4x 1000 gp gems[/SPOILER] QAMRA, Level 14 Companion Character (Defender, Soldier) [SPOILER]Qamra Level 14 Companion Character (Defender, Soldier) Medium natural humanoid (human) HP 109; Bloodied 54; Surge 27; Surges per day 12; Initiative +10 AC 31, Fortitude 27, Reflex 29, Will 25; Perception +9 Speed 6 Traits ☼ Keep Their Attention ✦ Aura 2 The aura is difficult terrain for your enemies. Divine Sanction Until the mark ends, the target takes radiant damage equal to 3 the first time each round it makes an attack that doesn't include her as a target. The damage increases to 6 at 11th level and 9 at 21st level. Standard Actions (⚔) Ardent Strike (divine, weapon) ✦ At-Will Attack: Melee 1; +19 vs. AC Hit: 3d6 +11 damage, and the target is subject to Qamra’s divine sanction until the end of her next turn. ⚔ Solar Storm Advance (divine, weapon) ✦ Recharge 5,6 Effect: Teleport 6 squares and Qamra may use Ardent Strike against an adjacent enemy at the end of the teleport. ⚔ Coronal Flare (divine, fire, radiant) ✦ At-Will Attack: Melee 1; +17 vs Reflex Hit: 3d6 +7 fire and radiant damage and one creature within 10 squares takes 5 radiant damage and a -2 penalty to attack rolls until the end of your next turn. Level 21: 7 fire and radiant damage. Warding Flame (divine, zone) ✦ Daily ✻ Area burst 2 within 10 squares Effect: The burst creates a zone of silver flame that lasts until the end of your next turn. You and each ally within the zone gain resist 10 fire, resist 10 radiant, and a +2 power bonus to all defenses. Each enemy within the zone gains vulnerable 5 fire and vulnerable 5 radiant, and takes a -2 penalty to all defenses. Sustain Minor: The zone persists. Minor Actions Call of Challenge (Divine) ✦ Encounter ᗕ Close burst 3 Target: Each enemy in the burst Effect: Each target is subject to your divine sanction until the end of your next turn. Virtue (Divine) ✦ Daily ᗕ Close burst 1 Effect: You spend a healing surge but regain no hit points. Instead, you or an ally gain temporary hit points equal to your healing surge value. Triggered Actions Dimensional Vortex (Divine, Teleportation) ✦ Encounter ➶ Immediate Interrupt Ranged 10 Trigger: An enemy hits an ally with a melee attack Target: The triggering enemy Attack: +17 vs. Will Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended. Skills Acrobatics + 16, Athletics + 12, Endurance +16 Str 8 (-1) Dex 16 (+3) Wis 12 (+1) Con 16 (+3) Int 12 (+1) Cha 10 (+0) Equipment: scimitar, leather armor[/SPOILER] [HR][/HR] ARUNNY: New Minor Quest (Major?): Help Delban's Stellar Black Flame to succeed in His battle against the Dark Matte Flame of the Other, within Ibhea [HR][/HR] [I]For the moment [B]ARUNNY[/B] ignores the prickle of her raised neck-hairs -- she already knows something has followed them here. How could it not be so, being that the Darkness is within the being of her friend and fellow follower of Omthala? Not the clear mithril flames of Delban, but the inky matte darkness of the Other: it wars within Ibhea, obscuring more and more of the shine and luster of the Stellar light of Omthala's Son, much like this storm is obscuring their way forward. Nor does she feel the same disorientation as her fellow travelers: they are merely seeing -- however transiently -- as she sees always. She is used to discerning within shimmering waves of imagery to find what is "real" for the moment ... and for the place. One must simply sift through the ephemera of other moments and places and transformed sensory messages. No, her attention has been caught by the shape of the quadruped's foot, briefly glimpsed. Maba's Piercing Eye recognizes it from her vision: the shape through which those flowers were growing. Surely if they follow this great beast, it will lead them to the Henge.[/I] [HR][/HR] * Arunny makes Secondary Skill Perception check to recognize the shape of the footprint in her dream: +21 = Autosuccess vs 15 Easy DC for a +2 SS bonus to * Her Primary Skill Nature check to track the beast: r13+13+2 SS =28 vs. 22 Moderate DC/Success * Edited to add Arunny's Daily Cast Fortune result: r6 (can add/subtract 1 from result) [/QUOTE]
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