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<blockquote data-quote="darkbard" data-source="post: 9437878" data-attributes="member: 1282"><p><em>In retrospect, it is no surprise the Drider Fanglord and its allies attacked the group. They had, after all, looted the fallen hall that served as its lair. Ah, ruined Cendriane!</em></p><p><em></em></p><p><em>Few of the panes of stained glass remained in the spires and minarets. Marble edifices crumbled everywhere. But there was magic to be had! At first, Arunny balked as Ibhea and Xin Mae gathered up gemstones, a woven spidersilk tapestry depicting the fall of the city, several magical trinkets infused with fey power, fleeting power to be sure, as capricious as the fey lords themselves, depleted with a single use. But when she recognized the relic known as General Immeral's Buckle, a slender cincture of mithril links clasped by a large silver plate in the shape of a gibbous moon and set with a large moonstone, Arunny's demeanor shifted.</em></p><p><em></em></p><p><em>"My mother told me stories when I was a child of the fall of Cendriane, surely myth as much as history. But General Immeral's death at the hands of the dark elves was as much fact as it was brutal ... and extended. The foul inhabitants of this place do not deserve such a treasure!" She almost spits the last.</em></p><p><em></em></p><p><em>* * *</em></p><p><em></em></p><p><em>When they cross over fully into the Spirit Realm, Ibhea realizes he is forever changed by his Transformation. Not only does his blood burn with an inner flame, but so too has the second dagger he carried at the small of his back--picked up from traders in Dolg Olsolis as a mere utility piece, though wickedly sharp--changed. It is hot to the touch and he can will flames to lick up and down the short blade and extinguish them with but a thought. This will now serve as the primary instrument of his power, the power of flame given him by Delban, he thinks.</em></p><p></p><p>[HR][/HR]</p><p><strong>IBHEA </strong>at level 14. New components: Fiery Blood as his Feat and a Flaming Accurate dagger +3 as his L15 Reward. He takes the Rust Bark Consumable and the art object.</p><p></p><p>[SPOILER]Ibhea, level 14</p><p>Human, Warlock, Master of Flame</p><p>Eldritch Strike: Eldritch Strike Charisma</p><p>Eldritch Pact: Sorcerer-King Pact</p><p>Versatile Expertise: Versatile Expertise (Light Blade)</p><p>Versatile Expertise: Versatile Expertise (Holy Symbol)</p><p>Human Power Selection: Heroic Effort</p><p>Background: Fugitive from a Vengeful Rival, Street Urchin, Heretic (Fugitive from a Vengeful Rival Benefit)</p><p>Theme: Ordained Priest</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 9, Con 13, Dex 13, Int 20, Wis 11, Cha 22.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.</p><p></p><p></p><p>AC: 28 Fort: 24 Reflex: 30 Will: 30</p><p>HP: 90 Surges: 7 Surge Value: 22</p><p></p><p>TRAINED SKILLS</p><p>Arcana +17, Thievery +13, Stealth +16, Streetwise +20, Bluff +22, Religion +21</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Diplomacy +13, Dungeoneering +7, Endurance +8, Heal +9, History +12, Insight +9, Intimidate +16, Nature +7, Perception +7, Athletics +6</p><p></p><p>FEATS</p><p>Human: Arcane Prodigy</p><p>Level 1: Mindbite Scorn</p><p>Level 2: Superior Implement Training (Accurate dagger)</p><p>Level 4: Cunning Stalker</p><p>Level 6: Tyrian Bureaucrat</p><p>Level 8: Novice Power</p><p>Level 10: Path of the Scarred</p><p>Level 11: Versatile Expertise</p><p>Level 12: Improved Defenses</p><p>Level 14: Fiery Blood</p><p></p><p>POWERS</p><p>Eldritch Blast: Eldritch Strike</p><p>Level 1 Ordained Priest Feature: Shining Symbol</p><p>Warlock encounter 1: Shadow Tentacles</p><p>Warlock daily 1: Decree of Khirad</p><p>Warlock utility 2: Beguiling Tongue</p><p>Warlock encounter 3: Flame Spiral</p><p>Warlock daily 5: Deathly Conduit</p><p>Warlock utility 6: Deliverance of Faith</p><p>Warlock encounter 7: Lure of Loyalty</p><p>Warlock daily 9: Command Insanity</p><p>Warlock utility 10: Mirror Darkly</p><p>Master of Flame attack 11: Fanning the Flames</p><p>Master of Flame utility 12: Burning Transformation</p><p>Warlock encounter 13: Devouring Dark (replaces Shadow Tentacles)</p><p></p><p>MBA: Eldritch Strike +21 vs AC, 1d4+12 fire damage, Slide 1</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Bottle of Wine (3), Doctrinal book, Thieves' Tools, Gloves of Eldritch Admixture (heroic tier), Boots of Elvenkind (heroic tier), Phylactery of Divinity (heroic tier), Obsidian Steed (heroic tier), Shielding Blade Accurate dagger +1, Symbol of Victory +2, Inix Leather Armor of Dark Majesty +3, Necklace of Keys +3, Girdle of Skulls, Black Cave Pearl (paragon tier), Rust Bark (paragon tier), Flaming Accurate dagger +3, 435 GP, 2500 GP spidersilk tapestry, 2 x 1000 GP gems[/SPOILER]</p><p></p><p><strong>XIN MAE</strong></p><p>[SPOILER]Xin Mae Level 14 Companion Character (Princess Build Leader)</p><p>Medium natural humanoid (human)</p><p></p><p>HP 87; Bloodied 43; Surge 21; Surges per day 7; Initiative +7</p><p>AC 29, Fortitude 25, Reflex 27, Will 29; Perception +9</p><p>Speed 6</p><p></p><p><strong>Traits</strong></p><p>☼ Distracting Monologue ✦ Aura 2</p><p>Enemies within the aura grant Combat Advantage.</p><p></p><p>Leadership from Lore</p><p>You and any ally within 10 squares of you who can see and hear you gain a +2 bonus to Monster Knowledge checks.</p><p></p><p><strong>Standard Actions</strong></p><p>(⚔) Tome Bash ✦ At-Will</p><p>Attack: Melee 1; +18 vs. AC</p><p>Hit: 1d8 +7 damage.</p><p></p><p>(➶) Hurled Invective ✦ At-Will</p><p>Attack: Ranged 10; +18 vs. Will</p><p>Hit: 1d4 +5 damage, and Slide the target 2 squares.</p><p></p><p>Smite Our Foe! ✦ At-Will</p><p>➶ Standard Action Ranged 5</p><p>Target: One ally</p><p>Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.</p><p></p><p><strong>Minor Actions</strong></p><p>Defensive Lore ✦ Daily</p><p>ᗕ Close burst 2</p><p>Effect: The burst creates a zone that lasts until the end of your next turn. Choose aberrant, fey, elemental, immortal, natural, or shadow. Until the end of your next turn, creatures of that origin take a -2 penalty to attack rolls and to all defenses while in the zone, and attacks by such creatures deal only half damage to targets inside the zone.</p><p>Sustain Minor: The zone persists until the end of your next turn.</p><p></p><p>Pedantic Dissertation ✦ Encounter</p><p>ᗕ Close burst 5</p><p>Target: You and each ally in the burst</p><p>Effect: Choose a skill. Until the end of the encounter, each target gains a +2 power bonus to his or her next check using that skill.</p><p></p><p>Learning Begets Rejuvenation (Healing) ✦ Encounter</p><p>ᗕ Close burst 5</p><p>Target: One ally in the burst</p><p>Effect: The target can spend a healing surge.</p><p>Special: Xin Mae can use this power twice per encounter.</p><p></p><p><strong>Triggered Actions</strong></p><p>Look Out! ✦ Encounter</p><p>➶ Immediate Interrupt Ranged 10</p><p>Trigger: An ally within 10 squares of you is hit by an enemy's attack.</p><p>Target: The triggering ally</p><p>Effect: The target can make a basic attack against the attacking enemy as a free action, dealing 1d8 extra damage on a hit.</p><p></p><p>Mind Our Enemies, Now ✦ Encounter</p><p>➶ Immediate Reaction Ranged 10</p><p>Trigger: An ally within 10 squares of you ends his or her turn without having made an attack.</p><p>Target: The triggering ally</p><p>Effect: The target can either make a basic attack or charge an enemy as a free action, even if the target is dominated or stunned. If the attack hits, it deals 1d10 extra damage.</p><p></p><p>Historical Revelation ✦ Daily</p><p>Immediate Reaction</p><p>ᗕ Close burst 5</p><p>Trigger: An ally in the burst makes a knowledge check and dislikes the result</p><p>Target: The triggering ally in the burst</p><p>Effect: The target rerolls the knowledge check and uses either result.</p><p></p><p>Skills History +16, Religion +16</p><p></p><p>Str 10 (+0) Dex 11 (+0) Wis 14 (+2)</p><p>Con 10 (+0) Int 18 (+4) Cha 8 (-1)</p><p></p><p>Equipment: tome, cloth armor</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="darkbard, post: 9437878, member: 1282"] [I]In retrospect, it is no surprise the Drider Fanglord and its allies attacked the group. They had, after all, looted the fallen hall that served as its lair. Ah, ruined Cendriane! Few of the panes of stained glass remained in the spires and minarets. Marble edifices crumbled everywhere. But there was magic to be had! At first, Arunny balked as Ibhea and Xin Mae gathered up gemstones, a woven spidersilk tapestry depicting the fall of the city, several magical trinkets infused with fey power, fleeting power to be sure, as capricious as the fey lords themselves, depleted with a single use. But when she recognized the relic known as General Immeral's Buckle, a slender cincture of mithril links clasped by a large silver plate in the shape of a gibbous moon and set with a large moonstone, Arunny's demeanor shifted. "My mother told me stories when I was a child of the fall of Cendriane, surely myth as much as history. But General Immeral's death at the hands of the dark elves was as much fact as it was brutal ... and extended. The foul inhabitants of this place do not deserve such a treasure!" She almost spits the last. * * * When they cross over fully into the Spirit Realm, Ibhea realizes he is forever changed by his Transformation. Not only does his blood burn with an inner flame, but so too has the second dagger he carried at the small of his back--picked up from traders in Dolg Olsolis as a mere utility piece, though wickedly sharp--changed. It is hot to the touch and he can will flames to lick up and down the short blade and extinguish them with but a thought. This will now serve as the primary instrument of his power, the power of flame given him by Delban, he thinks.[/I] [HR][/HR] [B]IBHEA [/B]at level 14. New components: Fiery Blood as his Feat and a Flaming Accurate dagger +3 as his L15 Reward. He takes the Rust Bark Consumable and the art object. [SPOILER]Ibhea, level 14 Human, Warlock, Master of Flame Eldritch Strike: Eldritch Strike Charisma Eldritch Pact: Sorcerer-King Pact Versatile Expertise: Versatile Expertise (Light Blade) Versatile Expertise: Versatile Expertise (Holy Symbol) Human Power Selection: Heroic Effort Background: Fugitive from a Vengeful Rival, Street Urchin, Heretic (Fugitive from a Vengeful Rival Benefit) Theme: Ordained Priest FINAL ABILITY SCORES Str 9, Con 13, Dex 13, Int 20, Wis 11, Cha 22. STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16. AC: 28 Fort: 24 Reflex: 30 Will: 30 HP: 90 Surges: 7 Surge Value: 22 TRAINED SKILLS Arcana +17, Thievery +13, Stealth +16, Streetwise +20, Bluff +22, Religion +21 UNTRAINED SKILLS Acrobatics +8, Diplomacy +13, Dungeoneering +7, Endurance +8, Heal +9, History +12, Insight +9, Intimidate +16, Nature +7, Perception +7, Athletics +6 FEATS Human: Arcane Prodigy Level 1: Mindbite Scorn Level 2: Superior Implement Training (Accurate dagger) Level 4: Cunning Stalker Level 6: Tyrian Bureaucrat Level 8: Novice Power Level 10: Path of the Scarred Level 11: Versatile Expertise Level 12: Improved Defenses Level 14: Fiery Blood POWERS Eldritch Blast: Eldritch Strike Level 1 Ordained Priest Feature: Shining Symbol Warlock encounter 1: Shadow Tentacles Warlock daily 1: Decree of Khirad Warlock utility 2: Beguiling Tongue Warlock encounter 3: Flame Spiral Warlock daily 5: Deathly Conduit Warlock utility 6: Deliverance of Faith Warlock encounter 7: Lure of Loyalty Warlock daily 9: Command Insanity Warlock utility 10: Mirror Darkly Master of Flame attack 11: Fanning the Flames Master of Flame utility 12: Burning Transformation Warlock encounter 13: Devouring Dark (replaces Shadow Tentacles) MBA: Eldritch Strike +21 vs AC, 1d4+12 fire damage, Slide 1 ITEMS Adventurer's Kit, Bottle of Wine (3), Doctrinal book, Thieves' Tools, Gloves of Eldritch Admixture (heroic tier), Boots of Elvenkind (heroic tier), Phylactery of Divinity (heroic tier), Obsidian Steed (heroic tier), Shielding Blade Accurate dagger +1, Symbol of Victory +2, Inix Leather Armor of Dark Majesty +3, Necklace of Keys +3, Girdle of Skulls, Black Cave Pearl (paragon tier), Rust Bark (paragon tier), Flaming Accurate dagger +3, 435 GP, 2500 GP spidersilk tapestry, 2 x 1000 GP gems[/SPOILER] [B]XIN MAE[/B] [SPOILER]Xin Mae Level 14 Companion Character (Princess Build Leader) Medium natural humanoid (human) HP 87; Bloodied 43; Surge 21; Surges per day 7; Initiative +7 AC 29, Fortitude 25, Reflex 27, Will 29; Perception +9 Speed 6 [B]Traits[/B] ☼ Distracting Monologue ✦ Aura 2 Enemies within the aura grant Combat Advantage. Leadership from Lore You and any ally within 10 squares of you who can see and hear you gain a +2 bonus to Monster Knowledge checks. [B]Standard Actions[/B] (⚔) Tome Bash ✦ At-Will Attack: Melee 1; +18 vs. AC Hit: 1d8 +7 damage. (➶) Hurled Invective ✦ At-Will Attack: Ranged 10; +18 vs. Will Hit: 1d4 +5 damage, and Slide the target 2 squares. Smite Our Foe! ✦ At-Will ➶ Standard Action Ranged 5 Target: One ally Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you. [B]Minor Actions[/B] Defensive Lore ✦ Daily ᗕ Close burst 2 Effect: The burst creates a zone that lasts until the end of your next turn. Choose aberrant, fey, elemental, immortal, natural, or shadow. Until the end of your next turn, creatures of that origin take a -2 penalty to attack rolls and to all defenses while in the zone, and attacks by such creatures deal only half damage to targets inside the zone. Sustain Minor: The zone persists until the end of your next turn. Pedantic Dissertation ✦ Encounter ᗕ Close burst 5 Target: You and each ally in the burst Effect: Choose a skill. Until the end of the encounter, each target gains a +2 power bonus to his or her next check using that skill. Learning Begets Rejuvenation (Healing) ✦ Encounter ᗕ Close burst 5 Target: One ally in the burst Effect: The target can spend a healing surge. Special: Xin Mae can use this power twice per encounter. [B]Triggered Actions[/B] Look Out! ✦ Encounter ➶ Immediate Interrupt Ranged 10 Trigger: An ally within 10 squares of you is hit by an enemy's attack. Target: The triggering ally Effect: The target can make a basic attack against the attacking enemy as a free action, dealing 1d8 extra damage on a hit. Mind Our Enemies, Now ✦ Encounter ➶ Immediate Reaction Ranged 10 Trigger: An ally within 10 squares of you ends his or her turn without having made an attack. Target: The triggering ally Effect: The target can either make a basic attack or charge an enemy as a free action, even if the target is dominated or stunned. If the attack hits, it deals 1d10 extra damage. Historical Revelation ✦ Daily Immediate Reaction ᗕ Close burst 5 Trigger: An ally in the burst makes a knowledge check and dislikes the result Target: The triggering ally in the burst Effect: The target rerolls the knowledge check and uses either result. Skills History +16, Religion +16 Str 10 (+0) Dex 11 (+0) Wis 14 (+2) Con 10 (+0) Int 18 (+4) Cha 8 (-1) Equipment: tome, cloth armor [/SPOILER] [/QUOTE]
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