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<blockquote data-quote="Manbearcat" data-source="post: 9469957" data-attributes="member: 6696971"><p>Complexity 3 SC, Level 16 (DCs 16/22/31)</p><p><strong>Goal</strong>: <em>Destroy the runic circle which binds the Monocle of Flame (2) and master the ancient creature, succumb to it, or destroy it.</em></p><p><strong>0/8 </strong>Successes<strong>/0 </strong>Failures<strong>/2 </strong>Hard DC Available<strong>/3 </strong>Secondary Skills Available<strong>/3 </strong>Interfere Skills Available/<strong>2 </strong>Advantages Available</p><p></p><p>* On 2 successes, the runic circle is broken and a battle of wills or physical fortitude begins.</p><p></p><p>* Arunny can Interfere w/ a Primary Skill Check from Ibhea to foil his aims to <em>master the ancient creature</em>. This is an inversion of the Aid Another move; Must be adjacent to target and DC 10 +1/2 level (17). Success and Ibhea suffers -2 penalty to follow-on Primary Skill. Failure and Ibhea gains +1 bonus to follow-on Primary Skill.</p><p></p><p>* Arunny cannot use any of the Advantages, but she can make a Primary Skill Check to remove one of Ibhea's Successes to foil his aims to <em>master the ancient creature</em>. Failure and Ibhea gains a +2 bonus to follow-on Primary Skill.</p><p></p><p>* On either (a) 2 Successes (the runic circle binding the creature is broken) or (b) 1 Failure (the creature destroys the now-weakened runic circle long-binding it and gains +2 Initiative), the circle is broken and the creature is unleashed. Combat begins. The remainder of the Skill Challenge will be nested in combat.</p><p></p><p>* Once the runic circle binding it is broken, [USER=1282]@darkbard[/USER] has a choice to make; does Ibhea succumb to the seduction of power embedded in the ancient creature, become one with it, and reveal himself the villain?! If yes, darkbard builds Vruk as a Fighter and plays him for this conflict and I take Ibhea and convert him into a Solo.</p><p></p><p>* To <em>master the ancient creature</em>, the Skill Challenge must be successful before the creature reaches 0 Hit Points or 3 Failures accrue. To destroy the ancient creature, the creature must be brought to 0 Hit Points or 3 Failures must accrue before the Skill Challenge is successful.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The burning headwinds have ceased.</em></p><p><em></em></p><p><em>From the small stone antechamber, the heroes can see the stone floor continue into a room of ebon darkness as the depths of The Umbral Cathedral mirror its above. Polished and spartan stone...featureless...save two things...</em></p><p><em></em></p><p><em>A runic circle of binding, power pulsing across its glyphs which must have been constructed in a time long past. </em></p><p><em></em></p><p><em>A flame. The first flame perhaps...or one of them.</em></p><p><em></em></p><p><em>An imprisoned Fire Elemental from the dawn times. The impossibly ancient creature witnessed the making of the world and all events since; an unparalleled repository of information, knowledge, and understanding. The church bound it to this place millennia ago for this “service.” </em></p><p><em></em></p><p><em>You can feel the hatred coming off of it. The living flame takes on a humanoid shape to be familiar as it regards you...to seduce you into comfort...but it despises its captivity...it despises you. There is little doubt it would be all too happy to possess anyone who comes to claim it, to compel this Dawnflame to servitude in the reading of the primordial text The Shadowed Sun. The strewn ashpiles of those who have come before and failed litter the chamber as grisly reminders.</em></p><p><em></em></p><p><em>Taking onboard this possessing spirit means the seduction of impossibly old knowledge and facility, but also the threat of undoing...subversion by an endless reservoir of enmity.</em></p><p><em></em></p><p><em>...even from afar, the heat of the creature is immense...and it grows...once the runic circle binding the creature is undone, the promise of the first flame that built, and nearly destroyed, the world awaits.</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>MEDIUM DC</em></strong> to consult your accumulated knowledge on the ancient binding technique and language of the glyphs and then <strong><em>HARD DC</em></strong> to undo the runic circle.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9469957, member: 6696971"] Complexity 3 SC, Level 16 (DCs 16/22/31) [B]Goal[/B]: [I]Destroy the runic circle which binds the Monocle of Flame (2) and master the ancient creature, succumb to it, or destroy it.[/I] [B]0/8 [/B]Successes[B]/0 [/B]Failures[B]/2 [/B]Hard DC Available[B]/3 [/B]Secondary Skills Available[B]/3 [/B]Interfere Skills Available/[B]2 [/B]Advantages Available * On 2 successes, the runic circle is broken and a battle of wills or physical fortitude begins. * Arunny can Interfere w/ a Primary Skill Check from Ibhea to foil his aims to [I]master the ancient creature[/I]. This is an inversion of the Aid Another move; Must be adjacent to target and DC 10 +1/2 level (17). Success and Ibhea suffers -2 penalty to follow-on Primary Skill. Failure and Ibhea gains +1 bonus to follow-on Primary Skill. * Arunny cannot use any of the Advantages, but she can make a Primary Skill Check to remove one of Ibhea's Successes to foil his aims to [I]master the ancient creature[/I]. Failure and Ibhea gains a +2 bonus to follow-on Primary Skill. * On either (a) 2 Successes (the runic circle binding the creature is broken) or (b) 1 Failure (the creature destroys the now-weakened runic circle long-binding it and gains +2 Initiative), the circle is broken and the creature is unleashed. Combat begins. The remainder of the Skill Challenge will be nested in combat. * Once the runic circle binding it is broken, [USER=1282]@darkbard[/USER] has a choice to make; does Ibhea succumb to the seduction of power embedded in the ancient creature, become one with it, and reveal himself the villain?! If yes, darkbard builds Vruk as a Fighter and plays him for this conflict and I take Ibhea and convert him into a Solo. * To [I]master the ancient creature[/I], the Skill Challenge must be successful before the creature reaches 0 Hit Points or 3 Failures accrue. To destroy the ancient creature, the creature must be brought to 0 Hit Points or 3 Failures must accrue before the Skill Challenge is successful. [HR][/HR] [I]The burning headwinds have ceased. From the small stone antechamber, the heroes can see the stone floor continue into a room of ebon darkness as the depths of The Umbral Cathedral mirror its above. Polished and spartan stone...featureless...save two things... A runic circle of binding, power pulsing across its glyphs which must have been constructed in a time long past. A flame. The first flame perhaps...or one of them. An imprisoned Fire Elemental from the dawn times. The impossibly ancient creature witnessed the making of the world and all events since; an unparalleled repository of information, knowledge, and understanding. The church bound it to this place millennia ago for this “service.” You can feel the hatred coming off of it. The living flame takes on a humanoid shape to be familiar as it regards you...to seduce you into comfort...but it despises its captivity...it despises you. There is little doubt it would be all too happy to possess anyone who comes to claim it, to compel this Dawnflame to servitude in the reading of the primordial text The Shadowed Sun. The strewn ashpiles of those who have come before and failed litter the chamber as grisly reminders. Taking onboard this possessing spirit means the seduction of impossibly old knowledge and facility, but also the threat of undoing...subversion by an endless reservoir of enmity. ...even from afar, the heat of the creature is immense...and it grows...once the runic circle binding the creature is undone, the promise of the first flame that built, and nearly destroyed, the world awaits.[/I] [HR][/HR] [B][I]MEDIUM DC[/I][/B] to consult your accumulated knowledge on the ancient binding technique and language of the glyphs and then [B][I]HARD DC[/I][/B] to undo the runic circle. [/QUOTE]
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