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The Slayer's Guide to Kobolds
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<blockquote data-quote="lwmarti" data-source="post: 2011136" data-attributes="member: 15912"><p>Things have changed a bit since I took my first turn behind the DM's screen. The rules have been changed more than once, and my old yellow cardboard DM screen from Judges Guild has been replaced with newer and newer models (although I still have the original and use it when I have the occasion to play OD&D). When I first started, monsters like kobolds were little more than an armor class and a few hit points, and were just a minor obstacle between the players and a pile of treasure. </p><p></p><p>These days, however, I try to make monsters more lifelike, and this extends even to creatures as lowly as kobolds. Because of this, I find that products like the Slayer's Guides are useful. The Slayer's Guide to Kobolds is 32 pages of material that sells for $9.95, and it will absolutely will not fail to give you an idea of two that you can use to make kobolds more lifelike in your game. </p><p></p><p>It will give you ideas about kobold society and how different types of kobolds fit into it as well as ideas about how kobolds wage warfare. It will give you an idea of how kobold settlements might be laid out and where kobolds prefer to live. It will give an overview of kobold physiology. It will even give you a few pointers on how to use kobolds in your game. In short, it will give you enough to breathe life into your kobolds and turn them into more than a speed bump on the player's road to treasure and XP. If that's what you're looking for in a book, you can't go wrong with The Slayer's Guide to Kobolds.</p><p></p><p>On the other hand, you might ask yourself why you need to pay someone else to think of ideas about kobolds and their behavior. After all, you're perfectly capable of thinking about kobolds and having a few ideas of my own, aren't you? (I'm one of those people who, in general, don't use published modules, preferring instead to create my own scenarios, but not everyone's like me.) So if you're the type who doesn't rely on published material much, you will probably have no use for this product. Because of this, I'm a bit ambivalent about the Slayer's Guides in general, and this one's no exception, and thus, I'm hard-pressed to give The Slayer's Guide to Kobolds more than an Average rating.</p></blockquote><p></p>
[QUOTE="lwmarti, post: 2011136, member: 15912"] Things have changed a bit since I took my first turn behind the DM's screen. The rules have been changed more than once, and my old yellow cardboard DM screen from Judges Guild has been replaced with newer and newer models (although I still have the original and use it when I have the occasion to play OD&D). When I first started, monsters like kobolds were little more than an armor class and a few hit points, and were just a minor obstacle between the players and a pile of treasure. These days, however, I try to make monsters more lifelike, and this extends even to creatures as lowly as kobolds. Because of this, I find that products like the Slayer's Guides are useful. The Slayer's Guide to Kobolds is 32 pages of material that sells for $9.95, and it will absolutely will not fail to give you an idea of two that you can use to make kobolds more lifelike in your game. It will give you ideas about kobold society and how different types of kobolds fit into it as well as ideas about how kobolds wage warfare. It will give you an idea of how kobold settlements might be laid out and where kobolds prefer to live. It will give an overview of kobold physiology. It will even give you a few pointers on how to use kobolds in your game. In short, it will give you enough to breathe life into your kobolds and turn them into more than a speed bump on the player's road to treasure and XP. If that's what you're looking for in a book, you can't go wrong with The Slayer's Guide to Kobolds. On the other hand, you might ask yourself why you need to pay someone else to think of ideas about kobolds and their behavior. After all, you're perfectly capable of thinking about kobolds and having a few ideas of my own, aren't you? (I'm one of those people who, in general, don't use published modules, preferring instead to create my own scenarios, but not everyone's like me.) So if you're the type who doesn't rely on published material much, you will probably have no use for this product. Because of this, I'm a bit ambivalent about the Slayer's Guides in general, and this one's no exception, and thus, I'm hard-pressed to give The Slayer's Guide to Kobolds more than an Average rating. [/QUOTE]
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