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The Slayers Guide to Trolls
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010411" data-attributes="member: 18387"><p>Publisher: Mongoose Publishing</p><p>Author: Johnathan Richards</p><p></p><p><strong>Pluses</strong></p><p>+ Quality professional-level game supplement.</p><p>+ Includes some excellent, even surprising ideas about playing trolls.</p><p>+ Nice price.</p><p></p><p><strong>Minuses</strong></p><p>None!</p><p></p><p><strong>Physical Details</strong></p><p>This excellent work is 32 pages in length, standard for the Slayer’s Guide series. The glossy front cover is artfully decorated with a frightening armed and partly armored troll, lumbering through a misty swamp. The veins and warts on his skin are grossly evident and his yellow (the text mentions that troll eyes are black) non-human eyes and sharp teeth are spine-chilling. There are two more trolls in the background and anyone whose encountered trolls before knows that whoever they are looking for is in real trouble. The artwork is inspiring, a perfect introduction to the topic. The back cover accurately describes what you will find inside and the price is a mere $9.95 – this is a must buy. The inside cover features an excellent detailed study of troll anatomy. The pencil-style interior art never fails, not even once, to convey the horror inherent in meeting up with these horrible creatures. The interior edges of the guide are bordered by attractive gray-scale art. The text, table, and statistical block layouts are clear and mostly error free and the text is easy to read. The writing style is also exciting and engaging from word one. The arrangement of all elements is simply perfect. This is one of Mongoose’s finest products.</p><p></p><p><strong>Content Details</strong></p><p><em>The Slayer’s Guide to Trolls</em> is divided into several sections: </p><p></p><p>The <em>Introduction</em> is brief, jumps right into the topic and is delightfully written. It immediately gives a good sense for where trolls fit in monsterdom. Its final words predict that you may never view trolls the same way again, a prediction which indeed is bound to come true. The short fiction found here also sets the mood quite nicely.</p><p></p><p>The <em>Troll Physiology</em> section covers all the physical attributes of trolls and there are some real surprises here and not just one or two. Information about the differences between the sexes, posture, skin coloration, habits, hair, language, moods, senses and more are all included. The regeneration subsection is all-inclusive and is particularly informative and inspired. There is a wealth of new information about this most celebrated of troll abilities as well as related immune system and lifespan information, including a rare troll disease. Regeneration is not just about the dry statistical accumulation of lost hit points here. The dietary and lifecycle sections contain even more gruesome and humorous surprises respectively. The short fiction at the end of the section is both demonstrative and poignant.</p><p></p><p>The <em>Subspecies</em> section is a gift to game masters. Five frightening varieties of troll are expertly provided. These horrid new brutes will undoubtedly terrify your players.</p><p></p><p>The <em>Habitat</em> section is brief yet enlightening. It provides a lot of good information about how trolls fit into the local ecology, how they lair, how often they move on to other territories and what they value.</p><p></p><p>The <em>Troll Society</em> section covers the not-so-subtle nuances of troll politics, leadership and religion as well as all the possible exceptions. Some class information is also included. There are some surprises here too that could make for a richer playing experience whether with a single troll, a group of trolls or a troll amongst humanoids. The related fiction ending this section is worth a good chuckle.</p><p></p><p>The brief <em>Methods of Warfare</em> section covers troll combat tactics, armor and weapon preferences, lair defenses and related practices, building on the information provided in earlier sections.</p><p></p><p>The <em>Role-Playing With Trolls</em> section puts all the information in the work together and offers succinct suggestions on how to make encounters with trolls a truly terrifying prospect.</p><p></p><p>The <em>Scenario Hooks and Ideas</em> section offers some great easily-employed suggestions for adventures with trolls at center stage. Again the ending fiction is humorous.</p><p></p><p>The <em>Trolls as Characters</em> section is great offering, giving you and your players everything you would need to play exceptional trolls as characters. There are 5 ghastly skin-and-bone-play feats provided here too, each utilizing the trolls ability to regenerate. The related fiction paints a good picture of the horrifying possibilites with the matterial firmly in mind. The section closes nicely with a couple of bizzare troll-only spells.</p><p></p><p>The <em>Azkhak’s Lair</em> section features a detailed ready-made troll lair. Just drop it right into your next game session. Keeping the material in previous sections in mind, the personalities of the trolls too, the encounter is sure to come alive.</p><p></p><p>The <em>Troll Reference List</em> section is a nice reference, providing you with a spring board for building trolls of all types, from infant to shaman.</p><p></p><p><strong>Overall Comments</strong></p><p>This work was just a shear pleasure to read and reread. The text is just flat out entertaining, possessed of classic wit and style. Putting this work into practice is almost effortless – a single read will spawn so many good ideas that previous troll encounters may very well pale in comparision. Game masters who fail to add this one to their arsenal are clearly missing out.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010411, member: 18387"] Publisher: Mongoose Publishing Author: Johnathan Richards [B]Pluses[/B] + Quality professional-level game supplement. + Includes some excellent, even surprising ideas about playing trolls. + Nice price. [B]Minuses[/B] None! [B]Physical Details[/B] This excellent work is 32 pages in length, standard for the Slayer’s Guide series. The glossy front cover is artfully decorated with a frightening armed and partly armored troll, lumbering through a misty swamp. The veins and warts on his skin are grossly evident and his yellow (the text mentions that troll eyes are black) non-human eyes and sharp teeth are spine-chilling. There are two more trolls in the background and anyone whose encountered trolls before knows that whoever they are looking for is in real trouble. The artwork is inspiring, a perfect introduction to the topic. The back cover accurately describes what you will find inside and the price is a mere $9.95 – this is a must buy. The inside cover features an excellent detailed study of troll anatomy. The pencil-style interior art never fails, not even once, to convey the horror inherent in meeting up with these horrible creatures. The interior edges of the guide are bordered by attractive gray-scale art. The text, table, and statistical block layouts are clear and mostly error free and the text is easy to read. The writing style is also exciting and engaging from word one. The arrangement of all elements is simply perfect. This is one of Mongoose’s finest products. [B]Content Details[/B] [I]The Slayer’s Guide to Trolls[/I] is divided into several sections: The [I]Introduction[/I] is brief, jumps right into the topic and is delightfully written. It immediately gives a good sense for where trolls fit in monsterdom. Its final words predict that you may never view trolls the same way again, a prediction which indeed is bound to come true. The short fiction found here also sets the mood quite nicely. The [I]Troll Physiology[/I] section covers all the physical attributes of trolls and there are some real surprises here and not just one or two. Information about the differences between the sexes, posture, skin coloration, habits, hair, language, moods, senses and more are all included. The regeneration subsection is all-inclusive and is particularly informative and inspired. There is a wealth of new information about this most celebrated of troll abilities as well as related immune system and lifespan information, including a rare troll disease. Regeneration is not just about the dry statistical accumulation of lost hit points here. The dietary and lifecycle sections contain even more gruesome and humorous surprises respectively. The short fiction at the end of the section is both demonstrative and poignant. The [I]Subspecies[/I] section is a gift to game masters. Five frightening varieties of troll are expertly provided. These horrid new brutes will undoubtedly terrify your players. The [I]Habitat[/I] section is brief yet enlightening. It provides a lot of good information about how trolls fit into the local ecology, how they lair, how often they move on to other territories and what they value. The [I]Troll Society[/I] section covers the not-so-subtle nuances of troll politics, leadership and religion as well as all the possible exceptions. Some class information is also included. There are some surprises here too that could make for a richer playing experience whether with a single troll, a group of trolls or a troll amongst humanoids. The related fiction ending this section is worth a good chuckle. The brief [I]Methods of Warfare[/I] section covers troll combat tactics, armor and weapon preferences, lair defenses and related practices, building on the information provided in earlier sections. The [I]Role-Playing With Trolls[/I] section puts all the information in the work together and offers succinct suggestions on how to make encounters with trolls a truly terrifying prospect. The [I]Scenario Hooks and Ideas[/I] section offers some great easily-employed suggestions for adventures with trolls at center stage. Again the ending fiction is humorous. The [I]Trolls as Characters[/I] section is great offering, giving you and your players everything you would need to play exceptional trolls as characters. There are 5 ghastly skin-and-bone-play feats provided here too, each utilizing the trolls ability to regenerate. The related fiction paints a good picture of the horrifying possibilites with the matterial firmly in mind. The section closes nicely with a couple of bizzare troll-only spells. The [I]Azkhak’s Lair[/I] section features a detailed ready-made troll lair. Just drop it right into your next game session. Keeping the material in previous sections in mind, the personalities of the trolls too, the encounter is sure to come alive. The [I]Troll Reference List[/I] section is a nice reference, providing you with a spring board for building trolls of all types, from infant to shaman. [B]Overall Comments[/B] This work was just a shear pleasure to read and reread. The text is just flat out entertaining, possessed of classic wit and style. Putting this work into practice is almost effortless – a single read will spawn so many good ideas that previous troll encounters may very well pale in comparision. Game masters who fail to add this one to their arsenal are clearly missing out. [/QUOTE]
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