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The Slaying Stone
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<blockquote data-quote="Klaus" data-source="post: 6495203" data-attributes="member: 607"><p>I've found that it is better to just create new encounters based on the PCs you have, than to try and force the adventure to fit. A 1st-level 4e adventure calls for 3rd-level (or so) 5e PCs (based on the CRs of orcs, etc). So I just built several 1st-level encounters and threw then into the adventure bones. These were for 3 PCs:</p><p></p><p>Easy:</p><p>2 iron defenders (mastiffs)</p><p>2 kobolds</p><p></p><p>Moderate:</p><p>2 rat swarms (this ended up being almost deadly)</p><p>6 awakened shrubs</p><p>2 goblins</p><p>3 kobolds</p><p>1 goblin + 1 wolf</p><p>1 goblin + 2 stonefist defenders (goats) + 1 crossbow turret (bandit)</p><p></p><p>Hard:</p><p>1 animated suit of armor</p><p>1 drake (tiger)</p><p>1 hobgoblin + 1 mastiff</p><p>1 goblin + 1 worg</p><p>4 stirges</p><p>4 iron defenders (mastiffs)</p><p></p><p>Deadly:</p><p>1 hobgoblin + 1 worg</p><p>2 orcs</p><p></p><p>Then I built an encounter guideline, separating the encounters in 100 XP chunks (which is how many encounters the PCs could face before a short rest). After 3 of these chunks, they'd have to take a long rest. I ended up with:</p><p></p><p>A. 4 iron defenders</p><p>long rest at Dreona's</p><p>B. 6 awakened shrubs (in the approach through the woods near Kiris Dan)</p><p>C. 2 kobolds</p><p>short rest</p><p>D. goblin + 2 stonefist defenders + crossbow turret (at the library)</p><p>E. 2 rat swarms (at the moon temple -- they had to retreat)</p><p>short rest (they ended up taking their long rest here)</p><p>F. Animated Suit or armor (at the moon temple)</p><p>long rest at Thiatys' lair (not needed, because they took their long rest early)</p><p>G. 1 hobgoblin + 1 worg (didn't run this, since we ran out of time)</p><p></p><p>I also wrote down two quests: find the Slaying Stone (200 XP) and Killing the hobgoblin leader (100 XP)</p></blockquote><p></p>
[QUOTE="Klaus, post: 6495203, member: 607"] I've found that it is better to just create new encounters based on the PCs you have, than to try and force the adventure to fit. A 1st-level 4e adventure calls for 3rd-level (or so) 5e PCs (based on the CRs of orcs, etc). So I just built several 1st-level encounters and threw then into the adventure bones. These were for 3 PCs: Easy: 2 iron defenders (mastiffs) 2 kobolds Moderate: 2 rat swarms (this ended up being almost deadly) 6 awakened shrubs 2 goblins 3 kobolds 1 goblin + 1 wolf 1 goblin + 2 stonefist defenders (goats) + 1 crossbow turret (bandit) Hard: 1 animated suit of armor 1 drake (tiger) 1 hobgoblin + 1 mastiff 1 goblin + 1 worg 4 stirges 4 iron defenders (mastiffs) Deadly: 1 hobgoblin + 1 worg 2 orcs Then I built an encounter guideline, separating the encounters in 100 XP chunks (which is how many encounters the PCs could face before a short rest). After 3 of these chunks, they'd have to take a long rest. I ended up with: A. 4 iron defenders long rest at Dreona's B. 6 awakened shrubs (in the approach through the woods near Kiris Dan) C. 2 kobolds short rest D. goblin + 2 stonefist defenders + crossbow turret (at the library) E. 2 rat swarms (at the moon temple -- they had to retreat) short rest (they ended up taking their long rest here) F. Animated Suit or armor (at the moon temple) long rest at Thiatys' lair (not needed, because they took their long rest early) G. 1 hobgoblin + 1 worg (didn't run this, since we ran out of time) I also wrote down two quests: find the Slaying Stone (200 XP) and Killing the hobgoblin leader (100 XP) [/QUOTE]
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