Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slenderman
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zinovia" data-source="post: 5128034" data-attributes="member: 57373"><p>An interesting concept that would fit well with gritty horror settings. I think the Come Home with Me power is not balanced however. </p><p></p><p></p><p></p><p>There's a good chance it will have a couple of dazed or dominated targets to effect with this at any given point. Auto-hitting them (if dominated) at reach 4, preventing heals until the end of its next turn, forcing death saves, and doing damage seems to be overpowered for an at-will ability on this creature.</p><p></p><p>Preventing heals seems hard to justify thematically - how is it doing that? It's not a big deal since it comes down to fluff, but I like creatures to have a coherent theme. The ability itself is definitely scary, if that's what you're going for. It also has the feel of something designed simply to thwart players rather than an organic part of this creature's powers. What thematic part of this creature goes along with preventing healing? It seems all about reach, domination, fear, and clambering around on its stilt legs in the mist. </p><p></p><p>If I were to design a creature that prevented healing, or absorbed it, I'd make it a major theme of that creature. Perhasps something like: </p><p></p><p>Embracer of Life - a semi-sentient vine creature from the Feywild that thrives on life energy, draining vitality from living creatures.</p><p>Come Hither My Tasty Morsel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> - reach 4 grab, pulls the target 4 squares - does little or no damage</p><p>Draining Embrace - on a grabbed target, sucks life out of it, doing moderate to high damage and healing the Embracer for a bit, or granting it temporary HP.</p><p>All Your Heals Are Belong to Me (or something less silly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) - immediate interrupt, recharge 5,6 (or recharge when bloodied) - when an embraced creature is the target of a healing power, the Embracer of Life instead absorbs the healing energy, gaining temporary hit points (or healing, or regeneration).</p><p></p><p>That's just a rough idea of course. I do like some of the flavor of the Slenderman, but think you need to consider making that particular power a recharge power, or toning it down some. I don't really like killing off someone permanently with no chance of resurrection, but I'm kind of a wuss when it comes to those things. It may work for your group. Have fun with it!</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5128034, member: 57373"] An interesting concept that would fit well with gritty horror settings. I think the Come Home with Me power is not balanced however. There's a good chance it will have a couple of dazed or dominated targets to effect with this at any given point. Auto-hitting them (if dominated) at reach 4, preventing heals until the end of its next turn, forcing death saves, and doing damage seems to be overpowered for an at-will ability on this creature. Preventing heals seems hard to justify thematically - how is it doing that? It's not a big deal since it comes down to fluff, but I like creatures to have a coherent theme. The ability itself is definitely scary, if that's what you're going for. It also has the feel of something designed simply to thwart players rather than an organic part of this creature's powers. What thematic part of this creature goes along with preventing healing? It seems all about reach, domination, fear, and clambering around on its stilt legs in the mist. If I were to design a creature that prevented healing, or absorbed it, I'd make it a major theme of that creature. Perhasps something like: Embracer of Life - a semi-sentient vine creature from the Feywild that thrives on life energy, draining vitality from living creatures. Come Hither My Tasty Morsel ;) - reach 4 grab, pulls the target 4 squares - does little or no damage Draining Embrace - on a grabbed target, sucks life out of it, doing moderate to high damage and healing the Embracer for a bit, or granting it temporary HP. All Your Heals Are Belong to Me (or something less silly ;)) - immediate interrupt, recharge 5,6 (or recharge when bloodied) - when an embraced creature is the target of a healing power, the Embracer of Life instead absorbs the healing energy, gaining temporary hit points (or healing, or regeneration). That's just a rough idea of course. I do like some of the flavor of the Slenderman, but think you need to consider making that particular power a recharge power, or toning it down some. I don't really like killing off someone permanently with no chance of resurrection, but I'm kind of a wuss when it comes to those things. It may work for your group. Have fun with it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slenderman
Top