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The Slenderman
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<blockquote data-quote="eriktheguy" data-source="post: 5130219" data-attributes="member: 83662"><p>thanks Saev</p><p>Agreed</p><p>I'm going to make some of the obvious ranged attacks provoke OAs, and I'm going to make the shift become movement.</p><p>I don't so much mind the amount of dazing or dominating attacks (I'm trying to keep it at 2 party memebers) though I'm thinking that 2 at-wills a round that daze might be a bit much. I'll cap it at one.</p><p>Since most of the player are adjacent to slender, dazing them isn't THAT punishing. He tends to draw people close, so we shouldn't get into the issue of 'I can only move or shoot' since players can just attack while adjacent.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5130219, member: 83662"] thanks Saev Agreed I'm going to make some of the obvious ranged attacks provoke OAs, and I'm going to make the shift become movement. I don't so much mind the amount of dazing or dominating attacks (I'm trying to keep it at 2 party memebers) though I'm thinking that 2 at-wills a round that daze might be a bit much. I'll cap it at one. Since most of the player are adjacent to slender, dazing them isn't THAT punishing. He tends to draw people close, so we shouldn't get into the issue of 'I can only move or shoot' since players can just attack while adjacent. [/QUOTE]
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