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The Slumbering Tsar: Temple City of Orcus, The Lower City
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<blockquote data-quote="Dark Mistress" data-source="post: 5351077" data-attributes="member: 11816"><p>This product is 64 pages long. It starts with a cover, credits, intro and ToC. (4 pages) This is the second adventure that takes place with in the city it's self.</p><p></p><p>Chapter 3 – Overview of the Tsar (18 pages)</p><p>This gives a over view of the city. It has a rumors table and 3 random encounter tables, along with all the monster stats. It also has 7 event based encounters in this section.</p><p></p><p>Chapter 4 – The Grunge (20 pages)</p><p>This is the lowest section of the city, it has terraces levels of the city that move up the side of the mountain it is nestled against. It has two encounter tables, it also has information for Demon Prince Tsathogga and Set as a gods. (domains etc) There is five encounter locations, two of them mini dungeons. As well as a single new spell, Chant.</p><p></p><p>Chapter 5 – The Dread Swamp (6 pages)</p><p>The norther section of the lower city had falls that fell into it, the water has spread into parts of the city and turned into a swamp. There is two encounter tables. There is 3 encounter locations.</p><p></p><p>Monster Appendix (3 pages)</p><p>This section has full stats for 3 new monsters.</p><p>Screamer</p><p>Skeletal Swarm</p><p>Toxic Mudman</p><p></p><p>Magic Item Appendix (1 page)</p><p>The Nine Disciplines, 9 statues that combined make a minor artifact</p><p></p><p>Prestige Class Appendix (5 pages)</p><p>Disciple of Orcus – Cleric of Orcus PrC, that focuses on necromancy.</p><p>Justicar of Muir – Paladin PrC focused on defeating evil outsiders.</p><p></p><p>It finishes with 4 pages of maps including a overview of the city map. A OGL and two pages of ads. (7 pages)</p><p></p><p>Closing thoughts. I think so far this has been my favorite part of the series so far. It is about exploring a old ruined city. The encounters are well done, with GM advice on tactics and how to run them. The PrC's are well done and can be ported to be used with any campaign setting with just a tweak of the names easily. Such as Justicar of Muir could easily be used as a PrC for Iomedea from Golarion.</p><p></p><p>The adventure is very sandboxy in that the adventures can go anywhere they want and explore what ever sections of the city they want. Which also makes it dangerous as the CR's vary from encounter to encounter. Which I personally like. The only real negative I can say about the adventure is one of the bookmark links is broke. The bookmark for chapter 3 takes you to chapter 4 instead. The rest all work fine. I am sure FGG will get the bookmark fixed soon and reuploaded. So what's my rating? Well I can't find any flaws in the adventure and the style of adventure really appeals to me. So I am giving it a 5 star review with the stipulation that they fix the one broken bookmark.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5351077, member: 11816"] This product is 64 pages long. It starts with a cover, credits, intro and ToC. (4 pages) This is the second adventure that takes place with in the city it's self. Chapter 3 – Overview of the Tsar (18 pages) This gives a over view of the city. It has a rumors table and 3 random encounter tables, along with all the monster stats. It also has 7 event based encounters in this section. Chapter 4 – The Grunge (20 pages) This is the lowest section of the city, it has terraces levels of the city that move up the side of the mountain it is nestled against. It has two encounter tables, it also has information for Demon Prince Tsathogga and Set as a gods. (domains etc) There is five encounter locations, two of them mini dungeons. As well as a single new spell, Chant. Chapter 5 – The Dread Swamp (6 pages) The norther section of the lower city had falls that fell into it, the water has spread into parts of the city and turned into a swamp. There is two encounter tables. There is 3 encounter locations. Monster Appendix (3 pages) This section has full stats for 3 new monsters. Screamer Skeletal Swarm Toxic Mudman Magic Item Appendix (1 page) The Nine Disciplines, 9 statues that combined make a minor artifact Prestige Class Appendix (5 pages) Disciple of Orcus – Cleric of Orcus PrC, that focuses on necromancy. Justicar of Muir – Paladin PrC focused on defeating evil outsiders. It finishes with 4 pages of maps including a overview of the city map. A OGL and two pages of ads. (7 pages) Closing thoughts. I think so far this has been my favorite part of the series so far. It is about exploring a old ruined city. The encounters are well done, with GM advice on tactics and how to run them. The PrC's are well done and can be ported to be used with any campaign setting with just a tweak of the names easily. Such as Justicar of Muir could easily be used as a PrC for Iomedea from Golarion. The adventure is very sandboxy in that the adventures can go anywhere they want and explore what ever sections of the city they want. Which also makes it dangerous as the CR's vary from encounter to encounter. Which I personally like. The only real negative I can say about the adventure is one of the bookmark links is broke. The bookmark for chapter 3 takes you to chapter 4 instead. The rest all work fine. I am sure FGG will get the bookmark fixed soon and reuploaded. So what's my rating? Well I can't find any flaws in the adventure and the style of adventure really appeals to me. So I am giving it a 5 star review with the stipulation that they fix the one broken bookmark. [/QUOTE]
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