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The Slumbering Tsar: The Desolation, Part 3. The Western Front
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<blockquote data-quote="Dark Mistress" data-source="post: 5253090" data-attributes="member: 11816"><p>This product is 48 pages long. Cover, credits and introduction takes up the first 3 pages.</p><p></p><p>Chapter 6 – The Boiling Lands (15 pages)</p><p>This section has starts with a few paragraphs what this are is like and then random encounter tables. There is one random encounter table for day and one for night, there is a total of 11 different random encounters. Following that is write up's and stat blocks if needed for each of the random encounters. </p><p></p><p>There is 6 encounter locations in this section, once more not all of them result in a fight. Including 2 mini dungeons. </p><p></p><p>Chapter 7 – The Dead Fields (14 pages)</p><p>This section has starts with a few paragraphs what this are is like and then random encounter tables. There is one random encounter table for day and one for night, there is a total of 18 different random encounters. Following that is write up's and stat blocks if needed for each of the random encounters. </p><p></p><p>This section has 6 encounter locations. Including 2 mini dungeons one of them with event based encounters. There is also some NPC's that could prove to be replacement PC's or Cohorts. Including one new spell. Doomwail – think banshee wail.</p><p></p><p>Chapter 8 – The Crossroads and the Tsar (5 pages)</p><p>This section has starts with a few paragraphs what this are is like and then random encounter tables. There is one random encounter table for day and one for night, there is a total of 7 different random encounters. Following that is write up's and stat blocks if needed for each of the random encounters. </p><p></p><p>It gives a little history about the city and how it came under the influence of Orcus. This section includes 4 encounters. One of them is pretty clever, I won't ruin the surprise but it is interesting to say the least. At the end it also has a section taling about if the PC's leave the map and a random encounter table, there is a total of 9 different random encounters.</p><p></p><p>Monster Appendix – (3 pages)</p><p>There is 2 new monsters in this section. </p><p></p><p>Magic Item Appendix – (1 page)</p><p>There is 1 new magic item in this section and 1 minor artifact. The Reverse Gravity Mine and The Hammer of Mordecai's Doom respectively.</p><p></p><p>It finishes with 6 pages of maps and 1 pages of legal index and OGL. </p><p></p><p>Closing thoughts, For those of you that read my first review of the the PDF of the 3.5 Slumber Tsar book earlier this year this will look familiar. Since this is the last third of that same book, only updated to Pathfinder rules and a few other changes. This time around it is much cleaner and easier to read. This time there is a lot more art and the art is from fair to very good. I didn't notice any errors this time, so the editing is much better this time around. </p><p></p><p>The stats blocks are now in the relevant section instead of at the end of the book. Which I consider a plus. Also each monster is described so you know exactly what they look like, which is also a plus. This is the other half of the land around the Slumbering Tsar City, opposite from what was in part 2.</p><p></p><p>The encounters are laid out in a very sandboxy style, meaning that a low CR might be right next to a high CR encounter. PC's will need to be on their toes and know when to run to avoid TPK. The encounters are well done and interesting. So if you like sandboxy style adventures then I strongly recommend this product. </p><p></p><p>What can I say if you like sand box style adventures then this is a very good one. My only complaint this time around is. There is no overview map of the whole region and that would have been very good to have. It was something I brought up in my last review and sadly it is still true. Other than that I am giving this a 4.5 star rating.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5253090, member: 11816"] This product is 48 pages long. Cover, credits and introduction takes up the first 3 pages. Chapter 6 – The Boiling Lands (15 pages) This section has starts with a few paragraphs what this are is like and then random encounter tables. There is one random encounter table for day and one for night, there is a total of 11 different random encounters. Following that is write up's and stat blocks if needed for each of the random encounters. There is 6 encounter locations in this section, once more not all of them result in a fight. Including 2 mini dungeons. Chapter 7 – The Dead Fields (14 pages) This section has starts with a few paragraphs what this are is like and then random encounter tables. There is one random encounter table for day and one for night, there is a total of 18 different random encounters. Following that is write up's and stat blocks if needed for each of the random encounters. This section has 6 encounter locations. Including 2 mini dungeons one of them with event based encounters. There is also some NPC's that could prove to be replacement PC's or Cohorts. Including one new spell. Doomwail – think banshee wail. Chapter 8 – The Crossroads and the Tsar (5 pages) This section has starts with a few paragraphs what this are is like and then random encounter tables. There is one random encounter table for day and one for night, there is a total of 7 different random encounters. Following that is write up's and stat blocks if needed for each of the random encounters. It gives a little history about the city and how it came under the influence of Orcus. This section includes 4 encounters. One of them is pretty clever, I won't ruin the surprise but it is interesting to say the least. At the end it also has a section taling about if the PC's leave the map and a random encounter table, there is a total of 9 different random encounters. Monster Appendix – (3 pages) There is 2 new monsters in this section. Magic Item Appendix – (1 page) There is 1 new magic item in this section and 1 minor artifact. The Reverse Gravity Mine and The Hammer of Mordecai's Doom respectively. It finishes with 6 pages of maps and 1 pages of legal index and OGL. Closing thoughts, For those of you that read my first review of the the PDF of the 3.5 Slumber Tsar book earlier this year this will look familiar. Since this is the last third of that same book, only updated to Pathfinder rules and a few other changes. This time around it is much cleaner and easier to read. This time there is a lot more art and the art is from fair to very good. I didn't notice any errors this time, so the editing is much better this time around. The stats blocks are now in the relevant section instead of at the end of the book. Which I consider a plus. Also each monster is described so you know exactly what they look like, which is also a plus. This is the other half of the land around the Slumbering Tsar City, opposite from what was in part 2. The encounters are laid out in a very sandboxy style, meaning that a low CR might be right next to a high CR encounter. PC's will need to be on their toes and know when to run to avoid TPK. The encounters are well done and interesting. So if you like sandboxy style adventures then I strongly recommend this product. What can I say if you like sand box style adventures then this is a very good one. My only complaint this time around is. There is no overview map of the whole region and that would have been very good to have. It was something I brought up in my last review and sadly it is still true. Other than that I am giving this a 4.5 star rating. [/QUOTE]
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