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<blockquote data-quote="Ahglock" data-source="post: 6881266" data-attributes="member: 56725"><p>Maybe I'm just a jerk GM but hypnotic gaze ends at the end of the turn you stop maintaining it. So you use it, they are incapacitated and charmed. You use your action to convince them to let you past at advantage thanks to the charm. They can now act on their initiative(assuming it's rolled in a social encounter). They start to let you past but the charm ends and are like WTF why am I opening this door for you. They will likely figure out that they were charmed if it was out of character to do the act they were about to do. </p><p></p><p>So basically how I read it unless the duration of the spell/effect continues to the action it doesn't really work. The only spell I can think of that is both subtle and had a duration where they are not incapacitated is suggestion. And with suggestion while they may not know it was a spell of it is sufficiently out of character they figure it out. Giving away your war horse to a random beggar is the example and I'm going to go with they'd figure it out if they are reasonably bright. It's not like magic is a unknown force in most campaign worlds. </p><p></p><p>Maybe I'm being a jerk. But the bag of tricks spell casters have is pretty massive even with my restrictive readings. I don't feel like I need to make it bigger with overly generous readings on rules. </p><p></p><p>I am maybe overly generous on my readings of what you can do with a mundane skill though. </p><p></p><p></p><p>The point an above post made about checking to see how social skills are run is a good one. I've played in a lot of groups where no rolls were made. The character could have a 3 charisma and if the player was charming they'd succeed. I've played in die roll only groups and somewhere in between. </p><p></p><p>Mine is somewhere in between leaning to die roll only. The role playing isn't in how you say it that's the roll but in the general plan or intent. And that can grant advantage or make a impossible auto fail a possible roll. Using the guarded door example I might rule it's just impossible to ask him into letting you past. But if you make a disguise, bribe him, do some legwork and blackmail him it might now be possible.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 6881266, member: 56725"] Maybe I'm just a jerk GM but hypnotic gaze ends at the end of the turn you stop maintaining it. So you use it, they are incapacitated and charmed. You use your action to convince them to let you past at advantage thanks to the charm. They can now act on their initiative(assuming it's rolled in a social encounter). They start to let you past but the charm ends and are like WTF why am I opening this door for you. They will likely figure out that they were charmed if it was out of character to do the act they were about to do. So basically how I read it unless the duration of the spell/effect continues to the action it doesn't really work. The only spell I can think of that is both subtle and had a duration where they are not incapacitated is suggestion. And with suggestion while they may not know it was a spell of it is sufficiently out of character they figure it out. Giving away your war horse to a random beggar is the example and I'm going to go with they'd figure it out if they are reasonably bright. It's not like magic is a unknown force in most campaign worlds. Maybe I'm being a jerk. But the bag of tricks spell casters have is pretty massive even with my restrictive readings. I don't feel like I need to make it bigger with overly generous readings on rules. I am maybe overly generous on my readings of what you can do with a mundane skill though. The point an above post made about checking to see how social skills are run is a good one. I've played in a lot of groups where no rolls were made. The character could have a 3 charisma and if the player was charming they'd succeed. I've played in die roll only groups and somewhere in between. Mine is somewhere in between leaning to die roll only. The role playing isn't in how you say it that's the roll but in the general plan or intent. And that can grant advantage or make a impossible auto fail a possible roll. Using the guarded door example I might rule it's just impossible to ask him into letting you past. But if you make a disguise, bribe him, do some legwork and blackmail him it might now be possible. [/QUOTE]
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