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General Tabletop Discussion
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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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<blockquote data-quote="CleverNickName" data-source="post: 8699951" data-attributes="member: 50987"><p>Well the poll isn't about "fixing the 5-minute workday," it's about whether or not you've "<em>seen</em> the 5-minute workday" in 5E. I see it all the time in 5E, regardless of whether or not the DM is using random encounters. I just see it <em>less often </em>when random encounters are a possibility. At the very least, it gives the party a reason to think twice about spending the night in a vampire nest.</p><p></p><p>As for fixing it:</p><p></p><p>Another handy tool the DM can use is the infamous "Gritty Realism" variant, that makes a Short Rest = 8 hours, and a Long Rest = 1 week. And I use the word <em>infamous </em>because most players hate this rule, according to ENWorld. Like random encounters, this isn't really a 'house rule' since it's already in the Dungeon Master's Guide. </p><p></p><p>If your players are truly abusing the rules for resting (whatever that looks like at your table), I think the best solution is to just have fewer combat scenes. Seriously, try it out for a gaming session and see how it goes. First, break the fourth wall and tell the players "Whew, you guys are burning through your resources a lot more quickly than I thought. Combat is really slowing you guys down, so I'm going to use fewer monsters from now on." Then start replacing the monsters with environmental hazards, friendly creatures, traps, and interesting scenery. Instead of a dozen lesser battles, have only one or two big ones. This is also not a 'house rule.'</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8699951, member: 50987"] Well the poll isn't about "fixing the 5-minute workday," it's about whether or not you've "[I]seen[/I] the 5-minute workday" in 5E. I see it all the time in 5E, regardless of whether or not the DM is using random encounters. I just see it [I]less often [/I]when random encounters are a possibility. At the very least, it gives the party a reason to think twice about spending the night in a vampire nest. As for fixing it: Another handy tool the DM can use is the infamous "Gritty Realism" variant, that makes a Short Rest = 8 hours, and a Long Rest = 1 week. And I use the word [I]infamous [/I]because most players hate this rule, according to ENWorld. Like random encounters, this isn't really a 'house rule' since it's already in the Dungeon Master's Guide. If your players are truly abusing the rules for resting (whatever that looks like at your table), I think the best solution is to just have fewer combat scenes. Seriously, try it out for a gaming session and see how it goes. First, break the fourth wall and tell the players "Whew, you guys are burning through your resources a lot more quickly than I thought. Combat is really slowing you guys down, so I'm going to use fewer monsters from now on." Then start replacing the monsters with environmental hazards, friendly creatures, traps, and interesting scenery. Instead of a dozen lesser battles, have only one or two big ones. This is also not a 'house rule.' [/QUOTE]
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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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