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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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<blockquote data-quote="tetrasodium" data-source="post: 8701505" data-attributes="member: 93670"><p>Some yes, most no. ToA is really the only one that did. The hardcover adventures are "AL adventures" & tbh they seem to be explicitly written for AL's style of pick from a list at these levels magic item/treasure distribution after ToA without actually mentioning it to the gm why there is so little gold/treasure/magic items.</p><p></p><p>The few that do have some form of time pressure don't actually matter though even if if blowing the time pressure results in blowing the HC</p><p>[spoiler="I kid you not"]</p><p>this is the entire section word for word</p><p></p><p>[/spoiler]</p><p>They don't need to <em>successfully</em> complete one of the adventures in a HC or even do it in a way that could be considered a check in the "W" column because the GM can't change the next adventure to account for the fact that the princess was murdered while the band of heroes were sleeping off a fight with that far below easy zombie encounter they had at the door that involved two fireballs three action surges& so on.</p><p>[spoiler="GM handties"]</p><p></p><p></p><p></p><p>notably lacking from that list are <em>all</em> of the "just use gritty rests & xyz optional rule" rules that tend to get thrown around in these kind of 5mwd discussions.</p><p>[/spoiler]</p><p></p><p>You can download the ALPG <a href="https://media.wizards.com/2021/dnd/downloads/DDAL_PlayersGuidev11_0.pdf" target="_blank">here</a> & ALDMG <a href="https://media.wizards.com/2021/dnd/downloads/ddal_fr_dmsguidev11_0.pdf" target="_blank">here</a> to see why AL is twisted in ways that encourage players to abuse the excessive safety of 5e to exploit level 5mwd with a feeling of entitlement as they do it. Given how many players enter d&d through AL it shouldn't be much of a surprise that they keep that feeling of entitlement.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8701505, member: 93670"] Some yes, most no. ToA is really the only one that did. The hardcover adventures are "AL adventures" & tbh they seem to be explicitly written for AL's style of pick from a list at these levels magic item/treasure distribution after ToA without actually mentioning it to the gm why there is so little gold/treasure/magic items. The few that do have some form of time pressure don't actually matter though even if if blowing the time pressure results in blowing the HC [spoiler="I kid you not"] this is the entire section word for word [/spoiler] They don't need to [I]successfully[/I] complete one of the adventures in a HC or even do it in a way that could be considered a check in the "W" column because the GM can't change the next adventure to account for the fact that the princess was murdered while the band of heroes were sleeping off a fight with that far below easy zombie encounter they had at the door that involved two fireballs three action surges& so on. [spoiler="GM handties"] notably lacking from that list are [I]all[/I] of the "just use gritty rests & xyz optional rule" rules that tend to get thrown around in these kind of 5mwd discussions. [/spoiler] You can download the ALPG [URL='https://media.wizards.com/2021/dnd/downloads/DDAL_PlayersGuidev11_0.pdf']here[/URL] & ALDMG [URL='https://media.wizards.com/2021/dnd/downloads/ddal_fr_dmsguidev11_0.pdf']here[/URL] to see why AL is twisted in ways that encourage players to abuse the excessive safety of 5e to exploit level 5mwd with a feeling of entitlement as they do it. Given how many players enter d&d through AL it shouldn't be much of a surprise that they keep that feeling of entitlement. [/QUOTE]
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