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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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<blockquote data-quote="jgsugden" data-source="post: 8701671" data-attributes="member: 2629"><p>Most of D&D gets weird if you think about it... and you're assuming that the Level 1 and Level 2 adventures take place back to back. You might have several days between adventures.</p><p></p><p>Still, I ran a game in which PCs leveled from 1 to 20 in less than three months. It was essentially a 100% Dungeon Delve Mega Dungeon and they had no real option to take a break as there were several 'Swords of Damocles' hanging over their head that gave them incentives to resolve issues expediently. </p><p></p><p>In my setting, I actually do have an answer for this capability to rise in ability. When the Raven Queen ascended to Godhood, she killed a Dwarven God of Death and shattered his power and sent it out into the world. Beings across the plains, mostly humanoids, were touched by these shards and became 'God Touched'. She then grew into her Godhood through other/related means...</p><p></p><p>The benefit of being Godtouched? You get to advance like a D&D character does and you get to make death saves as the PHB describes it. If you're not God Touched, going from level 1 to 5 might take a typical human a lifetime of work and devotion. The most dedicated humans that are not God Touched might take 100 years to reach level 7 as a wizard. Elves and Dwarves might reach level 9 or 10 over their several centuries if not God Touched. However, a God Touched might get to level 10 in a very active month.</p><p></p><p>Fortunately for story purposes, God Touched tend to be drawn together, both as allies and enemies...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8701671, member: 2629"] Most of D&D gets weird if you think about it... and you're assuming that the Level 1 and Level 2 adventures take place back to back. You might have several days between adventures. Still, I ran a game in which PCs leveled from 1 to 20 in less than three months. It was essentially a 100% Dungeon Delve Mega Dungeon and they had no real option to take a break as there were several 'Swords of Damocles' hanging over their head that gave them incentives to resolve issues expediently. In my setting, I actually do have an answer for this capability to rise in ability. When the Raven Queen ascended to Godhood, she killed a Dwarven God of Death and shattered his power and sent it out into the world. Beings across the plains, mostly humanoids, were touched by these shards and became 'God Touched'. She then grew into her Godhood through other/related means... The benefit of being Godtouched? You get to advance like a D&D character does and you get to make death saves as the PHB describes it. If you're not God Touched, going from level 1 to 5 might take a typical human a lifetime of work and devotion. The most dedicated humans that are not God Touched might take 100 years to reach level 7 as a wizard. Elves and Dwarves might reach level 9 or 10 over their several centuries if not God Touched. However, a God Touched might get to level 10 in a very active month. Fortunately for story purposes, God Touched tend to be drawn together, both as allies and enemies... [/QUOTE]
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Community
General Tabletop Discussion
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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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