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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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<blockquote data-quote="tetrasodium" data-source="post: 8701825" data-attributes="member: 93670"><p>It's unreasonable to expect Gencon & similar get on an airplane book a hotel & maybe even wait in line events to be used as the standard of normal AL play. Gencon AL games & similar are almost certainly such a tiny minority of AL games that I would be surprised if they even amounted to a number high enough for them to be counted as a rounding error just compared to weekly/biweekly D&D/AL night games at hosted in various FLGS that host it. Things might be different in more remote rural areas wher ther os one FLGS with a little table in the back coner, but thatr too is not the only style. I live in an area with high population density & high tourism, back when I was still running AL (precovid) I think we usually had 6-8 GM's running tables of 3-6 players each with (many) tables left over if there were people who wanted to setup somewhere.</p><p></p><p></p><p></p><p></p><p></p><p>IME the problem is usually less "the table agrees" & more "the rules are setup in a way that encourages the table to say "sure ok" rather than standing up being the one everyone stares at trying to wear the fun police hat.". There is absolutely no mechanical reason to support someone saying no other than preference vrs preference and a whole bunch of mechanical reasons for the player pushing for a rest to use as support for why another rest is important. </p><p></p><p>Also players who don't care about narrative deadlines in the world are totally understandable once you look at it from their PoV on the game. Crawford & other Wotc folk has repeatedly told them that d&d lets you tell "<em><strong>your</strong></em> story" & the chapter1 step by step character creation* in the PHB doesn't even mention working with the group or anything till they have gone through with your choice your character your backstory your background your etc so the other players are just sidekicks & extras. Plenty of video games are setup where an NPC dies bad thing happens or whatever no matter what the player dies despite appearances to the contrary, d&d is no different to them because they keep getting told that it's a chance for them to tell <em>their</em> story. If the npc dies or whatever that's just more content to consume next week, <a href="https://www.enworld.org/threads/is-the-5-min-work-day-a-feature-or-a-bug.688870/post-8647611" target="_blank"><strong>here</strong></a> is a great post on that mindset.</p><p></p><p>* Yes it's the entire chapter & working with others doesn't even come up till a brrief mention at the very end of character creation.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8701825, member: 93670"] It's unreasonable to expect Gencon & similar get on an airplane book a hotel & maybe even wait in line events to be used as the standard of normal AL play. Gencon AL games & similar are almost certainly such a tiny minority of AL games that I would be surprised if they even amounted to a number high enough for them to be counted as a rounding error just compared to weekly/biweekly D&D/AL night games at hosted in various FLGS that host it. Things might be different in more remote rural areas wher ther os one FLGS with a little table in the back coner, but thatr too is not the only style. I live in an area with high population density & high tourism, back when I was still running AL (precovid) I think we usually had 6-8 GM's running tables of 3-6 players each with (many) tables left over if there were people who wanted to setup somewhere. IME the problem is usually less "the table agrees" & more "the rules are setup in a way that encourages the table to say "sure ok" rather than standing up being the one everyone stares at trying to wear the fun police hat.". There is absolutely no mechanical reason to support someone saying no other than preference vrs preference and a whole bunch of mechanical reasons for the player pushing for a rest to use as support for why another rest is important. Also players who don't care about narrative deadlines in the world are totally understandable once you look at it from their PoV on the game. Crawford & other Wotc folk has repeatedly told them that d&d lets you tell "[I][B]your[/B][/I] story" & the chapter1 step by step character creation* in the PHB doesn't even mention working with the group or anything till they have gone through with your choice your character your backstory your background your etc so the other players are just sidekicks & extras. Plenty of video games are setup where an NPC dies bad thing happens or whatever no matter what the player dies despite appearances to the contrary, d&d is no different to them because they keep getting told that it's a chance for them to tell [I]their[/I] story. If the npc dies or whatever that's just more content to consume next week, [URL='https://www.enworld.org/threads/is-the-5-min-work-day-a-feature-or-a-bug.688870/post-8647611'][B]here[/B][/URL] is a great post on that mindset. * Yes it's the entire chapter & working with others doesn't even come up till a brrief mention at the very end of character creation. [/QUOTE]
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