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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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<blockquote data-quote="overgeeked" data-source="post: 8701910" data-attributes="member: 86653"><p>You're not. That's part of the problem.</p><p></p><p>For me, why not is because that's utterly boring. If others want to play that way, cool, have "fun" of whatever kind that provides you, but I want no part of it. And I certainly won't run a game like that. </p><p></p><p>I think that's maybe part of my uniquely bad experience with 5E. If the players don't care at all about anything outside their characters, there's nothing but loss of their characters to lever as the referee. If they don't care about the X, you can't use a threat against X as leverage for story and drama. When X = everything other than their character...you're left high and dry. I've had players literally let towns and cities burn rather than risk their characters.</p><p></p><p>Absolutely. If a referee offers to run a game in a style you don't want...maybe don't play in that game.</p><p></p><p>I think they're inherently connected. For someone to accept that their character might die, they have to view the character as expendable. Because if they don't, when the possibility becomes a reality, they will freak out...because they're too attached to their characters...unless they view them as inherently expendable. I don't want players to treat their characters like nameless soldiers being moved around a battlefield far away, but I also don't want them so attached that they cannot do anything that involves risk to their character. It's a game of fantasy action-adventure that involves risking life and limb. If you don't want that you're playing the wrong game.</p><p></p><p>To me the best course of action is to not forget that it's a game. Treating a fictional character you've created as something that's actually alive and cannot be lost is...inherently weird. It's numbers on a sheet of paper. It's a name and some stats you put together. It's not real. It's not alive. And it's most certainly not you. Nothing bad happens to the player when the character dies in the game. But a lot of players act like it's some huge ordeal. It's not. It's a fictional construct you've created to share in a mutual hallucination with other people involving dice. You made one character. You can make another.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8701910, member: 86653"] You're not. That's part of the problem. For me, why not is because that's utterly boring. If others want to play that way, cool, have "fun" of whatever kind that provides you, but I want no part of it. And I certainly won't run a game like that. I think that's maybe part of my uniquely bad experience with 5E. If the players don't care at all about anything outside their characters, there's nothing but loss of their characters to lever as the referee. If they don't care about the X, you can't use a threat against X as leverage for story and drama. When X = everything other than their character...you're left high and dry. I've had players literally let towns and cities burn rather than risk their characters. Absolutely. If a referee offers to run a game in a style you don't want...maybe don't play in that game. I think they're inherently connected. For someone to accept that their character might die, they have to view the character as expendable. Because if they don't, when the possibility becomes a reality, they will freak out...because they're too attached to their characters...unless they view them as inherently expendable. I don't want players to treat their characters like nameless soldiers being moved around a battlefield far away, but I also don't want them so attached that they cannot do anything that involves risk to their character. It's a game of fantasy action-adventure that involves risking life and limb. If you don't want that you're playing the wrong game. To me the best course of action is to not forget that it's a game. Treating a fictional character you've created as something that's actually alive and cannot be lost is...inherently weird. It's numbers on a sheet of paper. It's a name and some stats you put together. It's not real. It's not alive. And it's most certainly not you. Nothing bad happens to the player when the character dies in the game. But a lot of players act like it's some huge ordeal. It's not. It's a fictional construct you've created to share in a mutual hallucination with other people involving dice. You made one character. You can make another. [/QUOTE]
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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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