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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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<blockquote data-quote="iserith" data-source="post: 8702049" data-attributes="member: 97077"><p>Totally agree. I used to not like tracking them for likely the same reasons other posters have mentioned, but I found I was just coming at it from the wrong angle. I think it took playing Dark Dungeon to really make me see it as an important part of certain game structures and that it actually increased the tension to be ticking off torches and oil the deeper we got into the dungeon. Combined with encumbrance, it means part of the game is making choices about how much you can bring into a dungeon and how much you can take out.</p><p></p><p>What I was probably objecting to up until that realization was <em>tracking resources for no good purpose</em>. It actually was just pointless bookkeeping because it never really mattered enough to be worth the upkeep. It was not a source of fun tension and or meaningful decisions both before and during the delve. I'm actually running games for a group now who has just arrived at this realization by playing in one of my delves. They are having a blast with the challenge it presents and becoming a lot more creative with equipment.</p><p></p><p>So if I'm running primarily dungeons, we are definitely doing close tracking of these sorts of resources. It's part of that experience. If I'm running a plot-based game like from a published module, then we don't.</p></blockquote><p></p>
[QUOTE="iserith, post: 8702049, member: 97077"] Totally agree. I used to not like tracking them for likely the same reasons other posters have mentioned, but I found I was just coming at it from the wrong angle. I think it took playing Dark Dungeon to really make me see it as an important part of certain game structures and that it actually increased the tension to be ticking off torches and oil the deeper we got into the dungeon. Combined with encumbrance, it means part of the game is making choices about how much you can bring into a dungeon and how much you can take out. What I was probably objecting to up until that realization was [I]tracking resources for no good purpose[/I]. It actually was just pointless bookkeeping because it never really mattered enough to be worth the upkeep. It was not a source of fun tension and or meaningful decisions both before and during the delve. I'm actually running games for a group now who has just arrived at this realization by playing in one of my delves. They are having a blast with the challenge it presents and becoming a lot more creative with equipment. So if I'm running primarily dungeons, we are definitely doing close tracking of these sorts of resources. It's part of that experience. If I'm running a plot-based game like from a published module, then we don't. [/QUOTE]
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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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