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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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<blockquote data-quote="overgeeked" data-source="post: 8702400" data-attributes="member: 86653"><p>Well, yeah...that's D&D.</p><p></p><p>Immersion is not prevented by the presence of risk. You can be completely immersed in a high-risk game and completely not immersed in a no-risk game. They're not connected.</p><p></p><p>You are not your character. Your character is not a real person. Your friends' characters are not your friends. Your friends' characters are not real people. If something bad happens to your character, it does not happen to you. It is a fictional construct for immersing into the game's fictional world. You can be immersed in the game world without so strongly identifying with your character that the line blurs and you suffer physical and mental stress over the outcome of a die roll.</p><p></p><p>The best and longest game I ever ran was a Call of Cthulhu campaign. It was glorious. So much fun.</p><p></p><p>Death is inherently meaningful. It doesn't need to be a perfectly timed heroic sacrifice to have meaning.</p><p></p><p>Yes, that's what 10% means. 1 in 10. Failure doesn't equal death. Failure is failure. Death is death. You can fail to win a fight and not die. It's not victory or death.</p><p></p><p>Well, you do. Every day of your life. Depending on your risk factors and lifestyle choices. We all do. But this is well and truly outside the scope and intent of this thread.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8702400, member: 86653"] Well, yeah...that's D&D. Immersion is not prevented by the presence of risk. You can be completely immersed in a high-risk game and completely not immersed in a no-risk game. They're not connected. You are not your character. Your character is not a real person. Your friends' characters are not your friends. Your friends' characters are not real people. If something bad happens to your character, it does not happen to you. It is a fictional construct for immersing into the game's fictional world. You can be immersed in the game world without so strongly identifying with your character that the line blurs and you suffer physical and mental stress over the outcome of a die roll. The best and longest game I ever ran was a Call of Cthulhu campaign. It was glorious. So much fun. Death is inherently meaningful. It doesn't need to be a perfectly timed heroic sacrifice to have meaning. Yes, that's what 10% means. 1 in 10. Failure doesn't equal death. Failure is failure. Death is death. You can fail to win a fight and not die. It's not victory or death. Well, you do. Every day of your life. Depending on your risk factors and lifestyle choices. We all do. But this is well and truly outside the scope and intent of this thread. [/QUOTE]
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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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