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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8703012" data-attributes="member: 6790260"><p>I mean, okay? That still means you're having the "5MWD" problem, or you've house-ruled it away. Because the game wasn't balanced for characters to take a single short rest most days. That will leave daily-based characters...primarily, full spellcasters (other than warlock)...having an excess of resources relative to short-rest-based ones.</p><p></p><p>That's the core of the 5MWD problem in 5e: unlike 3e, classes actually benefit differently from different kinds of rests, so you need to make sure you get 2-3 short rests a day, leaning toward 3 on average so that the non-full-casters (plus warlocks) can catch up to the full-caster classes in terms of resources. If that doesn't happen (which, based on your 1-2 example...it doesn't), you <em>still</em> have the 5MWD problem.</p><p></p><p>This is the very reason why "5.5e" (or whatever they choose to call it) will almost certainly feature a retreat from short-rest-based resources (as implied by the "PB/long rest" pattern observed in UA content.) Because the designers expected people to play many, many combats every day and take lots of short rests....and they don't. They almost always play few, big combats, and take few short rests, albeit usually at least one.</p><p></p><p>"Short rest" abilities were meant to be <em>almost</em> "encounter" abilities. They have instead turned out to be "two, maybe three times a day" abilities, based on how people <em>actually play</em> 5e. We will almost certainly see "5.5e" attempt to address this and embrace how people actually choose to play 5e, rather than trying to force people to play 5e "as intended."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8703012, member: 6790260"] I mean, okay? That still means you're having the "5MWD" problem, or you've house-ruled it away. Because the game wasn't balanced for characters to take a single short rest most days. That will leave daily-based characters...primarily, full spellcasters (other than warlock)...having an excess of resources relative to short-rest-based ones. That's the core of the 5MWD problem in 5e: unlike 3e, classes actually benefit differently from different kinds of rests, so you need to make sure you get 2-3 short rests a day, leaning toward 3 on average so that the non-full-casters (plus warlocks) can catch up to the full-caster classes in terms of resources. If that doesn't happen (which, based on your 1-2 example...it doesn't), you [I]still[/I] have the 5MWD problem. This is the very reason why "5.5e" (or whatever they choose to call it) will almost certainly feature a retreat from short-rest-based resources (as implied by the "PB/long rest" pattern observed in UA content.) Because the designers expected people to play many, many combats every day and take lots of short rests....and they don't. They almost always play few, big combats, and take few short rests, albeit usually at least one. "Short rest" abilities were meant to be [I]almost[/I] "encounter" abilities. They have instead turned out to be "two, maybe three times a day" abilities, based on how people [I]actually play[/I] 5e. We will almost certainly see "5.5e" attempt to address this and embrace how people actually choose to play 5e, rather than trying to force people to play 5e "as intended." [/QUOTE]
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Community
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"The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)
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