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The social contract
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<blockquote data-quote="Oryan77" data-source="post: 5851867" data-attributes="member: 18701"><p>We don't really have a social contract. We just keep it in game and roll with the punches.</p><p></p><p>I've only had 1 fellow player be the reckless type. My PC at the time was a survivalist and would only risk his life for another when it meant something. This other PC wanted to sneak into a warehouse by himself even after we said it wasn't a good idea. The player was also the type to throw realism and logic out the window and do things like carry 10 sets of armor in his backpack and argue about it when the DM would say that he can't do that.</p><p></p><p>So of course his PC gets caught by guards inside the warehouse. We see him being escorted down the street and being led to a factory where they burn criminals without even going to trial first. I was sort of the party leader, so everyone asked me what we should do and I just said, "Sorry, it's too risky, I'm not attacking the guards, & he got himself in this situation and disregarded our warnings. I'm not doing anything." Everyone agreed and the player got all pissed off at us. The DM said they immediately executed him in the fire pits. </p><p></p><p>So he rolled up a Bard that had the swimming proficiency because his old PC believed there was treasure at the bottom of an oasis that he ran across one time. This was a Darksun campaign; there are no bodies of water around for people to learn how to swim. And he was using metagame knowledge to benefit his new PC in case there was treasure there.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5851867, member: 18701"] We don't really have a social contract. We just keep it in game and roll with the punches. I've only had 1 fellow player be the reckless type. My PC at the time was a survivalist and would only risk his life for another when it meant something. This other PC wanted to sneak into a warehouse by himself even after we said it wasn't a good idea. The player was also the type to throw realism and logic out the window and do things like carry 10 sets of armor in his backpack and argue about it when the DM would say that he can't do that. So of course his PC gets caught by guards inside the warehouse. We see him being escorted down the street and being led to a factory where they burn criminals without even going to trial first. I was sort of the party leader, so everyone asked me what we should do and I just said, "Sorry, it's too risky, I'm not attacking the guards, & he got himself in this situation and disregarded our warnings. I'm not doing anything." Everyone agreed and the player got all pissed off at us. The DM said they immediately executed him in the fire pits. So he rolled up a Bard that had the swimming proficiency because his old PC believed there was treasure at the bottom of an oasis that he ran across one time. This was a Darksun campaign; there are no bodies of water around for people to learn how to swim. And he was using metagame knowledge to benefit his new PC in case there was treasure there. [/QUOTE]
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