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<blockquote data-quote="Grogg of the North" data-source="post: 5852050" data-attributes="member: 6682960"><p>For the most part my players, and when I play in games myself, will come to the aid of a fellow PC if they've gotten surrounded by orcs and are desperately trying to stay alive. </p><p></p><p>However, if someone did something stupid, like ask the queen if she wants to see his longstaff of charming, then the rest of the group leaves them to their own devices and cuts their losses. In a recent game we even tried to abandon a trouble maker in the woods because he managed to aggravate a nearby army encampment. </p><p></p><p>The bigger problem I've had is when one player is a trouble maker; annoys everyone at the table and the rest of the party bends over backwards to justify why they are still adventuring together.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5852050, member: 6682960"] For the most part my players, and when I play in games myself, will come to the aid of a fellow PC if they've gotten surrounded by orcs and are desperately trying to stay alive. However, if someone did something stupid, like ask the queen if she wants to see his longstaff of charming, then the rest of the group leaves them to their own devices and cuts their losses. In a recent game we even tried to abandon a trouble maker in the woods because he managed to aggravate a nearby army encampment. The bigger problem I've had is when one player is a trouble maker; annoys everyone at the table and the rest of the party bends over backwards to justify why they are still adventuring together. [/QUOTE]
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