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<blockquote data-quote="Greenfield" data-source="post: 5852124" data-attributes="member: 6669384"><p>I'm not so much thinking about combat stupidity. I think we've all had our "Adrenaline junkie" moments.</p><p></p><p>Imagine a player character who had a nasty habit of murdering merchants in town. Not all the time, but you could see it coming when he did.</p><p></p><p>"I'm going to the apothecary", for example. When the player says this, the rest of pretty much know that he'll find an excuse to be offended, give the guy a "Repent or die" ultimatum, and then kill him if he tries to run or calls for the guard.</p><p></p><p>We had one like that. When last that scenario started up, I asked the DM if my character had heard him say those fateful words, "I'm looking for the x shop", (where "x" can be any particular shop the PC has no normal interest in). The Dm agreed that my character had, and so my Bard went to the market square and began to play, to set up a distraction. I wanted as many of the guard down there as possible, away from wherever it was the other PC was going. I didn't know it would end in murder (it did) but I knew it was going to be trouble and I wanted to give him as good a chance at a getaway as I could, without actually being a direct party to the crime.</p><p></p><p>So then the PC was wanted, and was easily identifiable. He needed help getting out of town, and so we hid him and helped him escape justice.</p><p></p><p>It wasn't the first time, it won't be the last.</p><p></p><p>We weren't in trouble, not as a group nor as individuals (except for him), but we had to cut our in-town time short (which was a pain), and we might have gotten called in for questioning as known associates.</p><p></p><p>Yeah, we've got the juice to blast our way out if we have to, but society has this nasty way of noticing when there's a smoking crater where the police station used to be, and the world gets to be a far less friendly place after one or two of those, ya know?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5852124, member: 6669384"] I'm not so much thinking about combat stupidity. I think we've all had our "Adrenaline junkie" moments. Imagine a player character who had a nasty habit of murdering merchants in town. Not all the time, but you could see it coming when he did. "I'm going to the apothecary", for example. When the player says this, the rest of pretty much know that he'll find an excuse to be offended, give the guy a "Repent or die" ultimatum, and then kill him if he tries to run or calls for the guard. We had one like that. When last that scenario started up, I asked the DM if my character had heard him say those fateful words, "I'm looking for the x shop", (where "x" can be any particular shop the PC has no normal interest in). The Dm agreed that my character had, and so my Bard went to the market square and began to play, to set up a distraction. I wanted as many of the guard down there as possible, away from wherever it was the other PC was going. I didn't know it would end in murder (it did) but I knew it was going to be trouble and I wanted to give him as good a chance at a getaway as I could, without actually being a direct party to the crime. So then the PC was wanted, and was easily identifiable. He needed help getting out of town, and so we hid him and helped him escape justice. It wasn't the first time, it won't be the last. We weren't in trouble, not as a group nor as individuals (except for him), but we had to cut our in-town time short (which was a pain), and we might have gotten called in for questioning as known associates. Yeah, we've got the juice to blast our way out if we have to, but society has this nasty way of noticing when there's a smoking crater where the police station used to be, and the world gets to be a far less friendly place after one or two of those, ya know? [/QUOTE]
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