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The social contract
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5852447" data-attributes="member: 6674868"><p>-A player of mine decided to play a Cleric/Dragon Disciple. This character's solution to all problems was to hit things with his club. He tried on purpose to play as slightly deranged. He would intimidate and threaten violence on villagers who were offset by the fact that he looked dragonlike. It was not surprising that this character eventually died and the rest of the party did not care. What was surprising was how long he lived in the first place. </p><p>He rolled up a new character, a Mindblade who was the old-childhood-friend-like-a-protective-older-brother to our female Psion. This character's personality was much more reasonable, and the game went on.</p><p></p><p>-Same player, had a Gnome Bard. The PC was actually a really well designed Bard. This player was going thru some frustrating IRL stuff and so he had his Gnome Bard jump off a ship in the ocean to drown himself, mostly as a cry for attention. I as the DM did not want to put up with the hassle of having him die so I had some NPC's rescue him. The next time (I forget what it was) he tried to commit suicide, everyone let him, all standing around and watching. The player ended up angry and left. He appologized later and everything was fine, bu that sort of thing. </p><p></p><p>-I made a Cat-style shifter PC with the plan of taking a new class every level. He was a (I forget the order he took each level) Druid/Barbarian/Warblade/Scout/Cleric/Duskblade before the campaign fizzled out. His personality was very "Oh Shiney!" and impulsive for all the entertaining reasons. Because he was entertaining the party would often rescue him from himself, but occasionally they wouldn't. Usually he'd hiss at someone who annoyed him and the Dread Necromancer would grab him by the collar and drag him away. This campaign was heavy Roleplay, considerably less "Rolling", and so we talked out of situations that mechanically should have lead to this character's death. Still resulted in quite a few lumps. Much Fun.</p><p></p><p>-I DMed a campaign where all the PC's started in prision, although they were all innocent. They opted to break out of prison, accidentally setting the place on fire in the process, and ended up fugitives. In this campaign, everything they ended up doing got them into more trouble, part because I DMed circumstances that way, in part because they were enjoying the fugitive twist. They ended up doing things they likely would not have put up with in other campaigns, but the "social contract" was probably the most firmly established in this campaign than any other.</p><p></p><p>-I played a Gnome Wizard who was NN who wouldn't stick his neck out for anyone, his own Raven familiar disliked him (mostly because the Raven had it's master's personality and wouldn't stick it's neck out for anyone, including master). Because he was the most powerful member of the party, he essentially got what he wanted, and the others depended on him more then he did of them. They helped him out because they needed him, not because they wanted him.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5852447, member: 6674868"] -A player of mine decided to play a Cleric/Dragon Disciple. This character's solution to all problems was to hit things with his club. He tried on purpose to play as slightly deranged. He would intimidate and threaten violence on villagers who were offset by the fact that he looked dragonlike. It was not surprising that this character eventually died and the rest of the party did not care. What was surprising was how long he lived in the first place. He rolled up a new character, a Mindblade who was the old-childhood-friend-like-a-protective-older-brother to our female Psion. This character's personality was much more reasonable, and the game went on. -Same player, had a Gnome Bard. The PC was actually a really well designed Bard. This player was going thru some frustrating IRL stuff and so he had his Gnome Bard jump off a ship in the ocean to drown himself, mostly as a cry for attention. I as the DM did not want to put up with the hassle of having him die so I had some NPC's rescue him. The next time (I forget what it was) he tried to commit suicide, everyone let him, all standing around and watching. The player ended up angry and left. He appologized later and everything was fine, bu that sort of thing. -I made a Cat-style shifter PC with the plan of taking a new class every level. He was a (I forget the order he took each level) Druid/Barbarian/Warblade/Scout/Cleric/Duskblade before the campaign fizzled out. His personality was very "Oh Shiney!" and impulsive for all the entertaining reasons. Because he was entertaining the party would often rescue him from himself, but occasionally they wouldn't. Usually he'd hiss at someone who annoyed him and the Dread Necromancer would grab him by the collar and drag him away. This campaign was heavy Roleplay, considerably less "Rolling", and so we talked out of situations that mechanically should have lead to this character's death. Still resulted in quite a few lumps. Much Fun. -I DMed a campaign where all the PC's started in prision, although they were all innocent. They opted to break out of prison, accidentally setting the place on fire in the process, and ended up fugitives. In this campaign, everything they ended up doing got them into more trouble, part because I DMed circumstances that way, in part because they were enjoying the fugitive twist. They ended up doing things they likely would not have put up with in other campaigns, but the "social contract" was probably the most firmly established in this campaign than any other. -I played a Gnome Wizard who was NN who wouldn't stick his neck out for anyone, his own Raven familiar disliked him (mostly because the Raven had it's master's personality and wouldn't stick it's neck out for anyone, including master). Because he was the most powerful member of the party, he essentially got what he wanted, and the others depended on him more then he did of them. They helped him out because they needed him, not because they wanted him. [/QUOTE]
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