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The Social Graces, the Great Adventure, and the Big Roleplay
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<blockquote data-quote="Jack7" data-source="post: 5783926" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">One thing I'd really like to see 5th Edition address is the social elements of the game (read this any way you want, but by that I personally mean - ), that is to say, how do the characters react to the society they are in and how does that society react to them? I mean you supposedly have very powerful men and women running around doing things like slaying monsters and saving damsels and cities in distress, likely growing wealthy, and their only interaction in their society is as mercenaries or dungeon explorers? They'd have no greater societal impact, and society would expect nothing more of them than, "be a perpetual adventurer of the bizarre?"</span></p><p> </p><p> <span style="font-family: 'Verdana'">Now I know much of this will be world building, but I'd like to see ideas about heritage, nobility, titles, land and keep holding, social status and obligations, kingmaking, and others get addressed, even if only in outline form, so that DMs can develop worlds where the players can role-play something other than Wizard or Warlord. And can adventure at something other than "dungeon delve" or "monster fight scenario."</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">I have nothing against either, just don't think your experiences in life should be limited to that kinda thing, even if you're nothing more than a fictional character. To me, if the greatest impact I had in my world and the most important thing my world thought of me was, "monster-hunter" (no matter how thrilling that job may be in the short-run), that'd be a real grind and a mighty small aspiration. I'd certainly hope, no matter how odd the world I inhabited, that I'd have far greater ambitions than that.</span></p><p><span style="font-family: 'Verdana'"></span></p><p> </p><p> <span style="font-family: 'Verdana'">So, assuming you're with me, and you'd like to see the opportunities for characters to become something other than a mere monster-fighter, or dungeon-creeper, and you'd like to see the term Adventurer include the idea of being an "Adventurer at any and everything," and you'd like to see the Role-Play possibilities writ large in 5E, then how would you do it and what would you think needs to be included?</span></p><p> </p><p> <span style="font-family: 'Verdana'">How would you approach subjects like <em>Social Status and Interaction</em>, large-scale <strong><em>Role-Play</em></strong>, and wide-ranging <strong>Adventure </strong>handled in 5E? </span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5783926, member: 54707"] [FONT=Verdana]One thing I'd really like to see 5th Edition address is the social elements of the game (read this any way you want, but by that I personally mean - ), that is to say, how do the characters react to the society they are in and how does that society react to them? I mean you supposedly have very powerful men and women running around doing things like slaying monsters and saving damsels and cities in distress, likely growing wealthy, and their only interaction in their society is as mercenaries or dungeon explorers? They'd have no greater societal impact, and society would expect nothing more of them than, "be a perpetual adventurer of the bizarre?"[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Now I know much of this will be world building, but I'd like to see ideas about heritage, nobility, titles, land and keep holding, social status and obligations, kingmaking, and others get addressed, even if only in outline form, so that DMs can develop worlds where the players can role-play something other than Wizard or Warlord. And can adventure at something other than "dungeon delve" or "monster fight scenario." I have nothing against either, just don't think your experiences in life should be limited to that kinda thing, even if you're nothing more than a fictional character. To me, if the greatest impact I had in my world and the most important thing my world thought of me was, "monster-hunter" (no matter how thrilling that job may be in the short-run), that'd be a real grind and a mighty small aspiration. I'd certainly hope, no matter how odd the world I inhabited, that I'd have far greater ambitions than that. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]So, assuming you're with me, and you'd like to see the opportunities for characters to become something other than a mere monster-fighter, or dungeon-creeper, and you'd like to see the term Adventurer include the idea of being an "Adventurer at any and everything," and you'd like to see the Role-Play possibilities writ large in 5E, then how would you do it and what would you think needs to be included?[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]How would you approach subjects like [I]Social Status and Interaction[/I], large-scale [B][I]Role-Play[/I][/B], and wide-ranging [B]Adventure [/B]handled in 5E? [/FONT] [/QUOTE]
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