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<blockquote data-quote="Jack7" data-source="post: 5784954" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">Whereas it is true TJ that your Norse ancestors had to conquer by force of arms any territories they took by war, but to take a thing, and to hold a thing, are two very different things.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Once taken you need traders and architects and builders and merchants and so forth. To actually run and operate a town, province, or nation.</span></p><p> </p><p> <span style="font-family: 'Verdana'">In addition you must have leaders, and administrators, and Dukes, and Princes, and Knights, in holding an area who are far more than just men-at-arms. They must be fair and capable and efficient executives on a whole range of issues, and it is only natural for many places, especially basically Feudal or near Feudal areas to look to strong and capable and respected men not only to defend an area, but to organize and administer and prosper it.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Your Norse ancestors would have been complete failures at conquering and colonization had they not been good at many things other than mere warfare. The Picts were good at guerilla warfare, but the Romans were good at warfare and administration because they were organized. Able to be good at far more than just conflict. This is why the Romans ruled a huge Empire, and the Picts remained basically tribal fighters.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Even Vikings and Huns eventually settle in areas, stop their roaming and raiding, become leaders, and administrators. Unless you are killed in battle no one ever spends their entire life at war. You just can't do it, age alone will suppress you. Even Beowulf sat the throne for years before his last battle.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Men can and do though, as they rise in fame and prominence, also gain notoriety in social status and reputation.</span></p><p> </p><p> <span style="font-family: 'Verdana'">They advance at far more things that just the line of battle. And that's my point, I'm hoping the game will allow adventure "paths" (if you will) on a whole host of fields, not just the battlefield.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Though I understand your point, and hope it will be true that DMs can modularly "add-in" any social status or kingdom management rule set they like.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I guess what I'm asking is what would you, and others, like to see in that regard? What you like to see something like the AD&D suggestions, something similar to another system, something wholly new?</span></p><p> </p><p> <span style="font-family: 'Verdana'">What do others want to see in this regard?</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5784954, member: 54707"] [FONT=Verdana]Whereas it is true TJ that your Norse ancestors had to conquer by force of arms any territories they took by war, but to take a thing, and to hold a thing, are two very different things.[/FONT] [FONT=Verdana]Once taken you need traders and architects and builders and merchants and so forth. To actually run and operate a town, province, or nation.[/FONT] [FONT=Verdana]In addition you must have leaders, and administrators, and Dukes, and Princes, and Knights, in holding an area who are far more than just men-at-arms. They must be fair and capable and efficient executives on a whole range of issues, and it is only natural for many places, especially basically Feudal or near Feudal areas to look to strong and capable and respected men not only to defend an area, but to organize and administer and prosper it.[/FONT] [FONT=Verdana]Your Norse ancestors would have been complete failures at conquering and colonization had they not been good at many things other than mere warfare. The Picts were good at guerilla warfare, but the Romans were good at warfare and administration because they were organized. Able to be good at far more than just conflict. This is why the Romans ruled a huge Empire, and the Picts remained basically tribal fighters.[/FONT] [FONT=Verdana]Even Vikings and Huns eventually settle in areas, stop their roaming and raiding, become leaders, and administrators. Unless you are killed in battle no one ever spends their entire life at war. You just can't do it, age alone will suppress you. Even Beowulf sat the throne for years before his last battle.[/FONT] [FONT=Verdana]Men can and do though, as they rise in fame and prominence, also gain notoriety in social status and reputation.[/FONT] [FONT=Verdana]They advance at far more things that just the line of battle. And that's my point, I'm hoping the game will allow adventure "paths" (if you will) on a whole host of fields, not just the battlefield.[/FONT] [FONT=Verdana]Though I understand your point, and hope it will be true that DMs can modularly "add-in" any social status or kingdom management rule set they like.[/FONT] [FONT=Verdana]I guess what I'm asking is what would you, and others, like to see in that regard? What you like to see something like the AD&D suggestions, something similar to another system, something wholly new?[/FONT] [FONT=Verdana]What do others want to see in this regard?[/FONT] [/QUOTE]
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