CondorDM
First Post
Schedule -
Play Times : 10 pm Atlantic, 9 EST start and goes until people get tired. 3 - 4 sessions per week on average, random days.
Sessions last between two and a half to three hours on average. Wed, Thur, Fri, Sat are the average days we play.
The Guild -
Your Joining a world-wide guild(Black Crow Mercenary Guild), fun adventure, interesting interaction, amazing puzzles, a mind field of traps, not just "hit, miss" hack n slash and of course mystery await you.
"Open World Game"
*Main Over All Goal -
The story focuses on the black crow mercenary guild your character will be apart of, the aim is their long term goal of creating a new world order under a one world government.
*Adventuring/Working -
The adventures/missions are aimed at helping the guild achieve their goal. During your characters free time you can set out on your own or with others to find treasure for example.
*Creating Your Own Purpose(Goals Ect) In The Game -
Between adventures there will be time to roam a city, start a business or family ect.Maybe create your own adventure by seeking out a old treasure for example.
This is an important rule - (Scheduling issues should not be a problem here)The guild uses a magical system to bring characters back to a guild branch or sends characters out into the field with a party. Meaning DM can bring players in an out of a session, you only need to show when you are in the mood to play. This means i can take on a large number of players(Basically unlimited) but only DM 6 players per session.
Willing to take new players on who don't know how to play but wanna learn -
I have created a walk-through for newbies, I don't have the time to sit with each new person and walk them through the process, hence why I made the effort to set something up that will help the new players and veteran players make a character and get into the game easily.
Character Creation Is Easy:
You will get a "Kit" of files, including a phb(Players Hand Book), in the phb locate "Character Creation Walk-through" and follow the steps shown in there to complete a character.
Note: The "Kit" will be sent to you on openrpg.
Character creation consist of one file with about 8 paragraphs worth of text that walks you through completing a character(It is cut into steps, you don't need to read it all at once).
Text Game But Skype Still Required:
Players will stay in text, only person on mic during the session is the DM.
I made this decision due to the amount of players that prefer to play in text. I like skype cause I can get at people that may take five minutes to respond other wise, like I would at the table.
All I ask is that players get on skype(don't need a mic), join a call so they can hear me the DM(Yes you can get in on a audio skype conversation without a mic).
Number One Rule:
You must get along with the DM and other players. I don't care if you are the best player in the world, if we don't get along, you don't get to game here.
The Game Forum: http://advanceddnd2edrevamp.proboards.com(The Society is now a full on home-brewed game, ignore the link address hint towards ad&d, we no longer run ad&d.)
Play Times : 10 pm Atlantic, 9 EST start and goes until people get tired. 3 - 4 sessions per week on average, random days.
Sessions last between two and a half to three hours on average. Wed, Thur, Fri, Sat are the average days we play.
The Guild -
Your Joining a world-wide guild(Black Crow Mercenary Guild), fun adventure, interesting interaction, amazing puzzles, a mind field of traps, not just "hit, miss" hack n slash and of course mystery await you.
"Open World Game"
*Main Over All Goal -
The story focuses on the black crow mercenary guild your character will be apart of, the aim is their long term goal of creating a new world order under a one world government.
*Adventuring/Working -
The adventures/missions are aimed at helping the guild achieve their goal. During your characters free time you can set out on your own or with others to find treasure for example.
*Creating Your Own Purpose(Goals Ect) In The Game -
Between adventures there will be time to roam a city, start a business or family ect.Maybe create your own adventure by seeking out a old treasure for example.
This is an important rule - (Scheduling issues should not be a problem here)The guild uses a magical system to bring characters back to a guild branch or sends characters out into the field with a party. Meaning DM can bring players in an out of a session, you only need to show when you are in the mood to play. This means i can take on a large number of players(Basically unlimited) but only DM 6 players per session.
Willing to take new players on who don't know how to play but wanna learn -
I have created a walk-through for newbies, I don't have the time to sit with each new person and walk them through the process, hence why I made the effort to set something up that will help the new players and veteran players make a character and get into the game easily.
Character Creation Is Easy:
You will get a "Kit" of files, including a phb(Players Hand Book), in the phb locate "Character Creation Walk-through" and follow the steps shown in there to complete a character.
Note: The "Kit" will be sent to you on openrpg.
Character creation consist of one file with about 8 paragraphs worth of text that walks you through completing a character(It is cut into steps, you don't need to read it all at once).
Text Game But Skype Still Required:
Players will stay in text, only person on mic during the session is the DM.
I made this decision due to the amount of players that prefer to play in text. I like skype cause I can get at people that may take five minutes to respond other wise, like I would at the table.
All I ask is that players get on skype(don't need a mic), join a call so they can hear me the DM(Yes you can get in on a audio skype conversation without a mic).
Number One Rule:
You must get along with the DM and other players. I don't care if you are the best player in the world, if we don't get along, you don't get to game here.
The Game Forum: http://advanceddnd2edrevamp.proboards.com(The Society is now a full on home-brewed game, ignore the link address hint towards ad&d, we no longer run ad&d.)