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The Solution to Perception?
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<blockquote data-quote="aco175" data-source="post: 8901882" data-attributes="member: 27385"><p>I use Investigation more in my games. If players say they want to search the room, I'll ask for either Perception or Investigation depending on what I think the answer is. There has been several long threads on this, so I do not want to derail the thread. </p><p></p><p>I think it makes more sense for Investigation more. Part is that the rogue has INT as one of his attributes that is given over WIS. The rogue should be in the front of the p[arty checking for traps over the cleric since he happens to have the best WIS. It could be assumed that every rogue takes expertise in Perception to get around this as a skill tax though.</p></blockquote><p></p>
[QUOTE="aco175, post: 8901882, member: 27385"] I use Investigation more in my games. If players say they want to search the room, I'll ask for either Perception or Investigation depending on what I think the answer is. There has been several long threads on this, so I do not want to derail the thread. I think it makes more sense for Investigation more. Part is that the rogue has INT as one of his attributes that is given over WIS. The rogue should be in the front of the p[arty checking for traps over the cleric since he happens to have the best WIS. It could be assumed that every rogue takes expertise in Perception to get around this as a skill tax though. [/QUOTE]
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