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The Solution to Perception?
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<blockquote data-quote="ECMO3" data-source="post: 8903095" data-attributes="member: 7030563"><p>I really like Perception being a skill, particuarly when counterbalanced against investigation and stealth. I find how DMs use investigation makes perception godlike or just great.</p><p></p><p>If you are going to scout you are going to need a high perception, high investigation and high stealth to be effective. By spreading this across 3 different abilities makes it difficult to be great at all of them.</p><p></p><p><em>As you sneak down the hall and quietly past the guards (Stealth), you notice the tiles on the floor ahead are a slightly different color (perception), on examination you discover it is a pressure plate that causes a poison needle to shoot from the wall (investigation).</em></p><p></p><p>Your chance of making all 3 of those checks is small unless you have really great skills, and if you do it is because you either rolled awesome abilities or you invested in expertise to get them, giving up other options. If you miss one of those checks you are kind of at a loss. Miss the stealth and the Jig is up, make stealth but miss the perception and you set off the trap ... and the jig is up, .... make stealth, make perception and miss investigation ..... well you have to decide to continue. </p><p></p><p>Add in things like deception if the guards notice you, or slight of hand to lift the keys off the peg without making a noise and you see most of the skills have their place.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8903095, member: 7030563"] I really like Perception being a skill, particuarly when counterbalanced against investigation and stealth. I find how DMs use investigation makes perception godlike or just great. If you are going to scout you are going to need a high perception, high investigation and high stealth to be effective. By spreading this across 3 different abilities makes it difficult to be great at all of them. [I]As you sneak down the hall and quietly past the guards (Stealth), you notice the tiles on the floor ahead are a slightly different color (perception), on examination you discover it is a pressure plate that causes a poison needle to shoot from the wall (investigation).[/I] Your chance of making all 3 of those checks is small unless you have really great skills, and if you do it is because you either rolled awesome abilities or you invested in expertise to get them, giving up other options. If you miss one of those checks you are kind of at a loss. Miss the stealth and the Jig is up, make stealth but miss the perception and you set off the trap ... and the jig is up, .... make stealth, make perception and miss investigation ..... well you have to decide to continue. Add in things like deception if the guards notice you, or slight of hand to lift the keys off the peg without making a noise and you see most of the skills have their place. [/QUOTE]
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