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The Solution to Perception?
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<blockquote data-quote="DEFCON 1" data-source="post: 8904223" data-attributes="member: 7006"><p>I agree to this in a certain way of thinking... which is why I use the Alternative Ability Score variant rule. Because that gives me in theory 6 times the number of skills the normal game has (if you multiply a skill by any of the six ability scores I could pair it to when calling for a check.)</p><p></p><p>Granted, all these "skills" don't have individual names per se, and someone proficient in one skill is actually proficient in all 6 possible combinations... but for the most part using any of the 18 skills in six different ways more than fill things out for my needs. (And it also doesn't hurt that I've added/removed different skills because of the six ability scores making certain combos redundant.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8904223, member: 7006"] I agree to this in a certain way of thinking... which is why I use the Alternative Ability Score variant rule. Because that gives me in theory 6 times the number of skills the normal game has (if you multiply a skill by any of the six ability scores I could pair it to when calling for a check.) Granted, all these "skills" don't have individual names per se, and someone proficient in one skill is actually proficient in all 6 possible combinations... but for the most part using any of the 18 skills in six different ways more than fill things out for my needs. (And it also doesn't hurt that I've added/removed different skills because of the six ability scores making certain combos redundant.) [/QUOTE]
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