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General Tabletop Discussion
*Dungeons & Dragons
The somewhat lost thrill about undead
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6304928" data-attributes="member: 19675"><p>I really haven't looked at 5th enough to see what it's doing with..well...anything...but "player undead ennui" as people have pointed out, results from a combination of overuse and GM undersell. (Like magic.). And as pointed out in the original post, there has been some dilution of powers as well.</p><p></p><p>There have been plenty suggestions for improving the undersell in this thread. And overuse is something only you can prevent.</p><p></p><p>The power dilution came about largely as a matter of convenience. Energy Drain is fearsome, but it combines an effect that jeopardizes characters (good for drama and storytelling) with a mechanic that is a pain in the butt to use for all of the players (not good for any reason).</p><p></p><p>I came up with a solution for this for my 3.X undead: energy drain works by affecting your PC's energy by making a PC Fatigued => Exhausted => Staggered => Unconscious. All the fear & loathing with a fraction of the math.</p><p></p><p>To clarify- this doesn't happen on 4 consecutive hits. That would be too much, too fast. It needs to be conditional. Some will have it by touch, some by aura. And for some, the ED effect will be minor- only doing the Fatigue step, no more- and duration will vary.</p><p></p><p>Overall, this system has 4 main advantages I can see: it uses existing game mechanics without really creating much in the way of new substystems, just a new way to use them; the mechanics match the fluff; the danger is real (for any class); the bookkeeping is minimal.</p><p></p><p>The only trick is rewriting all attacks with ED type effects.</p><p></p><p>If the 5Ed system- or 4Ed, for that matter- isn't to your liking, give it a try.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6304928, member: 19675"] I really haven't looked at 5th enough to see what it's doing with..well...anything...but "player undead ennui" as people have pointed out, results from a combination of overuse and GM undersell. (Like magic.). And as pointed out in the original post, there has been some dilution of powers as well. There have been plenty suggestions for improving the undersell in this thread. And overuse is something only you can prevent. The power dilution came about largely as a matter of convenience. Energy Drain is fearsome, but it combines an effect that jeopardizes characters (good for drama and storytelling) with a mechanic that is a pain in the butt to use for all of the players (not good for any reason). I came up with a solution for this for my 3.X undead: energy drain works by affecting your PC's energy by making a PC Fatigued => Exhausted => Staggered => Unconscious. All the fear & loathing with a fraction of the math. To clarify- this doesn't happen on 4 consecutive hits. That would be too much, too fast. It needs to be conditional. Some will have it by touch, some by aura. And for some, the ED effect will be minor- only doing the Fatigue step, no more- and duration will vary. Overall, this system has 4 main advantages I can see: it uses existing game mechanics without really creating much in the way of new substystems, just a new way to use them; the mechanics match the fluff; the danger is real (for any class); the bookkeeping is minimal. The only trick is rewriting all attacks with ED type effects. If the 5Ed system- or 4Ed, for that matter- isn't to your liking, give it a try. [/QUOTE]
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