Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The somewhat lost thrill about undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rygar" data-source="post: 6305195" data-attributes="member: 6756765"><p>This.</p><p></p><p>Play up the horror. A Zombie isn't a Zombie, it's a woman wearing the tattered remains of her bridal gown, still showing the dried blood where she was stabbed on her wedding night. Throw a kid in there. Think Walking Dead. A child ghoul is pretty disturbing. Don't just have a room with a lich in it, have remenants of horrific experiments.</p><p></p><p>If you want the players to be worried about the undead, think outside the box. Have the zombies/skeletons/ghouls carry disease. Have the erupt on death. Have one of them keep turning up, following the party, attacking when they're sleeping, seemingly indestructible. </p><p></p><p>The undead were people at one point, don't let the players forget that, the undead are dead and putrescent, and the undead are the epitome of relentless as they have nothing but time and feel no pain or fear. </p><p></p><p>You don't have to take away their levels to make them scared, you can have them chip away at their resources, weakening them. Weakened parties have a progressively harder time advancing, make the low end undead a curse. Make the high end undead use them to pick away at the party. Resource denial is at least as effective as level drain, and likely more fun because at least the party can try to do something about it.</p></blockquote><p></p>
[QUOTE="Rygar, post: 6305195, member: 6756765"] This. Play up the horror. A Zombie isn't a Zombie, it's a woman wearing the tattered remains of her bridal gown, still showing the dried blood where she was stabbed on her wedding night. Throw a kid in there. Think Walking Dead. A child ghoul is pretty disturbing. Don't just have a room with a lich in it, have remenants of horrific experiments. If you want the players to be worried about the undead, think outside the box. Have the zombies/skeletons/ghouls carry disease. Have the erupt on death. Have one of them keep turning up, following the party, attacking when they're sleeping, seemingly indestructible. The undead were people at one point, don't let the players forget that, the undead are dead and putrescent, and the undead are the epitome of relentless as they have nothing but time and feel no pain or fear. You don't have to take away their levels to make them scared, you can have them chip away at their resources, weakening them. Weakened parties have a progressively harder time advancing, make the low end undead a curse. Make the high end undead use them to pick away at the party. Resource denial is at least as effective as level drain, and likely more fun because at least the party can try to do something about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The somewhat lost thrill about undead
Top