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<blockquote data-quote="Nyeshet" data-source="post: 3178854" data-attributes="member: 18363"><p><strong>eventually - and uncertainly - chose 2009</strong></p><p></p><p>Honestly, I may or may not buy 4e - dependent on what is and is not changed, what rules are used, etc. I didn't like the shift towards miniature based rules (such as movement in number of squares - drop the squares are you are nearly back at 2e's standards of a number representative of movement speed.) in 3.5e. If 4e furthers the miniature-style game play, then I will not buy it. 3e and 3.5e has enough material out - via third party publishers - to be good for many years to come, and due to the free SRD one does not even need to buy the core books to enjoy any of the interesting 3rd party books bought and used. I known that I never bought 3.5e PHB, DMG, or MM. I just continued with 3e until those books were released in the SRD a few months later (if I recall correctly). </p><p></p><p>Honestly, I think the SRD route has staked WotC. If they release something that is too different and that is not liked, the customers can continue with the SRD and 3rd party works. If they release something too similar then it may (once again) be called a revision (as 3.5 was) rather than a true edition change. Indeed, if it is not different enough, it may actually <em>be</em> a revision - version 3.75 or 3.9 or somesuch. They have to make a new version that is different enough - in the eyes of their customers - to warrant re-buying all the core books (again) and yet not too hard to learn or convert (for the sake of half-completed campaigns) - all while still being interesting / enjoyable to play. </p><p></p><p>Despite my choice, there is a real possibility that I will not buy it. The longer I play RPGs, the more I find I like systems and ideas presented in 3rd party works - system that (collectively) are quite different from what WotC typically use. I prefer skill checks or - at worse - mana point systems for magic systems. I like the idea of Weapon groups as skills rather than a set bonus that applies to all weapons. The only things I really, really like about d20 is the utility of the system: DCs are easy to determine or modify, and a single roll (d20 + ranks + ability mod +/- misc mods) determines success or failure. Granted, I would prefer 2d10 rather than 1d20, but otherwise the d20 core skill and save mechanics are quite nice: easy to learn and use, straight forward, etc.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3178854, member: 18363"] [b]eventually - and uncertainly - chose 2009[/b] Honestly, I may or may not buy 4e - dependent on what is and is not changed, what rules are used, etc. I didn't like the shift towards miniature based rules (such as movement in number of squares - drop the squares are you are nearly back at 2e's standards of a number representative of movement speed.) in 3.5e. If 4e furthers the miniature-style game play, then I will not buy it. 3e and 3.5e has enough material out - via third party publishers - to be good for many years to come, and due to the free SRD one does not even need to buy the core books to enjoy any of the interesting 3rd party books bought and used. I known that I never bought 3.5e PHB, DMG, or MM. I just continued with 3e until those books were released in the SRD a few months later (if I recall correctly). Honestly, I think the SRD route has staked WotC. If they release something that is too different and that is not liked, the customers can continue with the SRD and 3rd party works. If they release something too similar then it may (once again) be called a revision (as 3.5 was) rather than a true edition change. Indeed, if it is not different enough, it may actually [i]be[/i] a revision - version 3.75 or 3.9 or somesuch. They have to make a new version that is different enough - in the eyes of their customers - to warrant re-buying all the core books (again) and yet not too hard to learn or convert (for the sake of half-completed campaigns) - all while still being interesting / enjoyable to play. Despite my choice, there is a real possibility that I will not buy it. The longer I play RPGs, the more I find I like systems and ideas presented in 3rd party works - system that (collectively) are quite different from what WotC typically use. I prefer skill checks or - at worse - mana point systems for magic systems. I like the idea of Weapon groups as skills rather than a set bonus that applies to all weapons. The only things I really, really like about d20 is the utility of the system: DCs are easy to determine or modify, and a single roll (d20 + ranks + ability mod +/- misc mods) determines success or failure. Granted, I would prefer 2d10 rather than 1d20, but otherwise the d20 core skill and save mechanics are quite nice: easy to learn and use, straight forward, etc. [/QUOTE]
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