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<blockquote data-quote="Dykstrav" data-source="post: 3178867" data-attributes="member: 40522"><p>Yeah, it is happening. How slowly it's happening is kinda surprising, all things considered. I don't want to turn this thread into another what's-wrong-with-D&D rant, so suffice to say that it's just not the style of play I enjoy. Ergo, if the style of play isn't what I want, I won't be interested in 4E.</p><p></p><p>D&D has been influenced more and more by video games. It's just an observation, a statement. Some people like it, I just don't happen to. What I mean by "video gamey" is the model of character design that's unfortunately becoming more and more pervasive. The warlock could be the wizard out of <em>Gauntlet</em>, for example. If you were playing the game around 1997, you may recall a glut of fighters with white hair that wielded overly long katanas and materia systems for D&D. Or how about 2001-2002? How many different versions of Ronso as a PC race popped up? Maybe this has just been a phenomenon local to the different places I've lived, but I don't think that is the case.</p><p></p><p>Just because alot of video games drew source material or inspiration from D&D doesn't necessarily make the reverse a satisfying play experience. Look at the directly video game based products for D&D, such as the <em>EverQuest RPG</em> or <em>Diablo</em>. These products have a few neat tidbits but just don't ever seem to catch on in the gaming community. Their sales seem to indicate that people would rather play them behind a computer screen than a DM' screen. I'm interested in the World of Warcraft RPG, but I'd be surprised if it lasted more than a year or two.</p><p></p><p>And just for the record, I have four NES' in various states of functionality and use. I still play the NES just as much as my PS2 or Game Cube. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3178867, member: 40522"] Yeah, it is happening. How slowly it's happening is kinda surprising, all things considered. I don't want to turn this thread into another what's-wrong-with-D&D rant, so suffice to say that it's just not the style of play I enjoy. Ergo, if the style of play isn't what I want, I won't be interested in 4E. D&D has been influenced more and more by video games. It's just an observation, a statement. Some people like it, I just don't happen to. What I mean by "video gamey" is the model of character design that's unfortunately becoming more and more pervasive. The warlock could be the wizard out of [I]Gauntlet[/I], for example. If you were playing the game around 1997, you may recall a glut of fighters with white hair that wielded overly long katanas and materia systems for D&D. Or how about 2001-2002? How many different versions of Ronso as a PC race popped up? Maybe this has just been a phenomenon local to the different places I've lived, but I don't think that is the case. Just because alot of video games drew source material or inspiration from D&D doesn't necessarily make the reverse a satisfying play experience. Look at the directly video game based products for D&D, such as the [I]EverQuest RPG[/I] or [I]Diablo[/I]. These products have a few neat tidbits but just don't ever seem to catch on in the gaming community. Their sales seem to indicate that people would rather play them behind a computer screen than a DM' screen. I'm interested in the World of Warcraft RPG, but I'd be surprised if it lasted more than a year or two. And just for the record, I have four NES' in various states of functionality and use. I still play the NES just as much as my PS2 or Game Cube. ;) [/QUOTE]
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