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General Tabletop Discussion
*Pathfinder & Starfinder
The sorcerer as a unique class (with bloodlines - see post #1)
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<blockquote data-quote="Jack Simth" data-source="post: 4087422" data-attributes="member: 29252"><p>Let's see... reduced options to focus it on one of the less effective things a Full caster can do, added a few things (presumably that also fit in line with that), and made them more susceptible to a fairly bad thing. Are you weakening other full casters similarly? The Sorcerer is already below the Full Caster power curve (due to long-term flexibility issues) and almost everything you listed is about weakening the class. This isn't necessarily a bad thing - the Sorcerer is the least of the core Full Casters, but at the same time the core Full Casters are more "powerful" than the non-casters - but unless you're doing similar things to the Wizard, Cleric, and Druid (or those unmentioned boosts you list are REALLY nice), if I'm interested in mechanical character power, I'm not going to touch your house-ruled Sorcerer, listed above, where I might in a standard campaign.</p><p></p><p>It's an interesting concept, but balancing out extra nifties with dangerous drawbacks doesn't really work. Even ignoring that, though, what you're doing is straightjacketing them into a highly specific, non-optimal role (blaster) and saying "well, you CAN branch outside of this, but you're risking death or serious injury every time you do...." which isn't a good thing.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4087422, member: 29252"] Let's see... reduced options to focus it on one of the less effective things a Full caster can do, added a few things (presumably that also fit in line with that), and made them more susceptible to a fairly bad thing. Are you weakening other full casters similarly? The Sorcerer is already below the Full Caster power curve (due to long-term flexibility issues) and almost everything you listed is about weakening the class. This isn't necessarily a bad thing - the Sorcerer is the least of the core Full Casters, but at the same time the core Full Casters are more "powerful" than the non-casters - but unless you're doing similar things to the Wizard, Cleric, and Druid (or those unmentioned boosts you list are REALLY nice), if I'm interested in mechanical character power, I'm not going to touch your house-ruled Sorcerer, listed above, where I might in a standard campaign. It's an interesting concept, but balancing out extra nifties with dangerous drawbacks doesn't really work. Even ignoring that, though, what you're doing is straightjacketing them into a highly specific, non-optimal role (blaster) and saying "well, you CAN branch outside of this, but you're risking death or serious injury every time you do...." which isn't a good thing. [/QUOTE]
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The sorcerer as a unique class (with bloodlines - see post #1)
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