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The sorcerer as a unique class (with bloodlines - see post #1)
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<blockquote data-quote="adamda" data-source="post: 4087683" data-attributes="member: 22066"><p>Glad to brainstorm with ya!</p><p></p><p>As for the astral concept, it wasn't a really fleshed out idea, just something in me trying to be different from the warlock/tiefling combo. It's really hard to stat out a class that can constantly shift based on your actions and motives.</p><p></p><p>As much as I would prefer not to, I agree with Jack Smith on the drawback thing not being the best idea to balance things out. Great in concept, but really hard to pull off. Might just be something best roleplayed without much mechanical effect.</p><p></p><p>I like the idea of a a bloodline having a certain effect across the board, even though I am a customization lover. I'd shy away from stat bonuses and SLAs though. In a way it would be better to have custom abilities instead of use existing spells - otherwise, you're not that different from a flavored wizard.</p><p></p><p>One thing that might set them apart would be having each bloodline be able to make a minor connection with their plane of origin. A keystone ability each fey blooded sorcerer could have would be to once a day open a conduit to the Feywild (or whatever you call it) that stems from their body. It would grant one of the following benefits depending on your emotional state - fast healing to all allies, a minor version of rage to all allies, or a movement bonus to all allies. The infernal sorcerer could open a connection with the hells or the abyss - dealing damage to nearby enemies, providing attack penalties to nearby enemies, or granting darkvision to all allies.</p><p></p><p>I just like the idea of miniature portal to Hell opening up in someone's chest - it doesn't allow transportation of creatures, but it brings qualities of the plane to your current location. And it gives me a nice visual.</p><p></p><p>It would mean that different bloodlines would need some differentiation. Now instead of elemental, maybe the air bloodline creates a wind wall, a cold bloodline creates a slowing effect. In this way it might be these are the bloodlines:</p><p></p><p>Fey</p><p>Celestial</p><p>Chaos</p><p>Cold</p><p>Lightning</p><p>Acid</p><p>Fire</p><p>Fiendish</p><p>Air</p><p>Earth</p><p>Water</p><p>Shadow</p><p></p><p>Would be better to consolidate though...</p></blockquote><p></p>
[QUOTE="adamda, post: 4087683, member: 22066"] Glad to brainstorm with ya! As for the astral concept, it wasn't a really fleshed out idea, just something in me trying to be different from the warlock/tiefling combo. It's really hard to stat out a class that can constantly shift based on your actions and motives. As much as I would prefer not to, I agree with Jack Smith on the drawback thing not being the best idea to balance things out. Great in concept, but really hard to pull off. Might just be something best roleplayed without much mechanical effect. I like the idea of a a bloodline having a certain effect across the board, even though I am a customization lover. I'd shy away from stat bonuses and SLAs though. In a way it would be better to have custom abilities instead of use existing spells - otherwise, you're not that different from a flavored wizard. One thing that might set them apart would be having each bloodline be able to make a minor connection with their plane of origin. A keystone ability each fey blooded sorcerer could have would be to once a day open a conduit to the Feywild (or whatever you call it) that stems from their body. It would grant one of the following benefits depending on your emotional state - fast healing to all allies, a minor version of rage to all allies, or a movement bonus to all allies. The infernal sorcerer could open a connection with the hells or the abyss - dealing damage to nearby enemies, providing attack penalties to nearby enemies, or granting darkvision to all allies. I just like the idea of miniature portal to Hell opening up in someone's chest - it doesn't allow transportation of creatures, but it brings qualities of the plane to your current location. And it gives me a nice visual. It would mean that different bloodlines would need some differentiation. Now instead of elemental, maybe the air bloodline creates a wind wall, a cold bloodline creates a slowing effect. In this way it might be these are the bloodlines: Fey Celestial Chaos Cold Lightning Acid Fire Fiendish Air Earth Water Shadow Would be better to consolidate though... [/QUOTE]
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The sorcerer as a unique class (with bloodlines - see post #1)
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