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General Tabletop Discussion
*Pathfinder & Starfinder
The sorcerer as a unique class (with bloodlines - see post #1)
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<blockquote data-quote="Kerrick" data-source="post: 4089409" data-attributes="member: 4722"><p>"focus on focus it on one of the less effective things a Full caster can do" <-- huh?</p><p></p><p>I'm not going with the full version of arcane burn (and I might even take it out entirely) - sorcerers would only take damage, not suffer the risk of spell slot loss. </p><p></p><p>I'm curious: what did you think of the warlock as a class?</p><p></p><p></p><p>That IS their role - blaster mage. The lack of versatility you cite above already pretty well strait-jackets them into that role; if you want to play a utility mage, you play a wizard. If you want someone who can pour out a whole lot of firepower, you play a sorcerer. That's why lots of groups have that house rule that gives sorcerers bonus metamagic feats - it fits them.</p><p></p><p>What the bloodlines will do, though, is provide some variety from the "blaster mage" archetype. A fey line, for instance, is more focused on illusions and enchantments, with some healing tossed in. A fiend line is about summoning, evil spells, and fiery death; elementals are closest to the core. The point is that while they have a limited range of abilities, they are VERY good at what they do.</p><p></p><p></p><p>Ah. I'm thinking the Chaos line would be the "base" sorcerer - they get bonus metamagic feats as their "bloodline" abilities, as Chaos allows them to twist and alter magic in strange ways.</p><p></p><p></p><p>Minor stat bonuses wouldn't be bad, I think - a couple +1s, nothing major. But yeah, good point about the SLAs.</p><p></p><p></p><p>One of the major abilities I've got for the fiend bloodline is summoning a fiendish creature (or a full fiend) from the <em>summon monster</em> tables.</p><p></p><p></p><p>"Elemental" will be split up into its parts - I just listed that as one bloodline for simplicity's sake. A fire-blooded sorcerer, for instance, will gain the ability to set things alight, while a water-blooded will be able to swim and breathe underwater, and an air-blooded can fly for short durations.</p><p></p><p></p><p>That's exactly it - they gain their ability through a gene passed down from a distant ancestor, or from magical influence (elemental bloodlines), or simply by random chance (Chaos), and the (major) powers are scaled with level.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4089409, member: 4722"] "focus on focus it on one of the less effective things a Full caster can do" <-- huh? I'm not going with the full version of arcane burn (and I might even take it out entirely) - sorcerers would only take damage, not suffer the risk of spell slot loss. I'm curious: what did you think of the warlock as a class? That IS their role - blaster mage. The lack of versatility you cite above already pretty well strait-jackets them into that role; if you want to play a utility mage, you play a wizard. If you want someone who can pour out a whole lot of firepower, you play a sorcerer. That's why lots of groups have that house rule that gives sorcerers bonus metamagic feats - it fits them. What the bloodlines will do, though, is provide some variety from the "blaster mage" archetype. A fey line, for instance, is more focused on illusions and enchantments, with some healing tossed in. A fiend line is about summoning, evil spells, and fiery death; elementals are closest to the core. The point is that while they have a limited range of abilities, they are VERY good at what they do. Ah. I'm thinking the Chaos line would be the "base" sorcerer - they get bonus metamagic feats as their "bloodline" abilities, as Chaos allows them to twist and alter magic in strange ways. Minor stat bonuses wouldn't be bad, I think - a couple +1s, nothing major. But yeah, good point about the SLAs. One of the major abilities I've got for the fiend bloodline is summoning a fiendish creature (or a full fiend) from the [I]summon monster[/I] tables. "Elemental" will be split up into its parts - I just listed that as one bloodline for simplicity's sake. A fire-blooded sorcerer, for instance, will gain the ability to set things alight, while a water-blooded will be able to swim and breathe underwater, and an air-blooded can fly for short durations. That's exactly it - they gain their ability through a gene passed down from a distant ancestor, or from magical influence (elemental bloodlines), or simply by random chance (Chaos), and the (major) powers are scaled with level. [/QUOTE]
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The sorcerer as a unique class (with bloodlines - see post #1)
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