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General Tabletop Discussion
*Pathfinder & Starfinder
The sorcerer as a unique class (with bloodlines - see post #1)
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<blockquote data-quote="Kerrick" data-source="post: 4094483" data-attributes="member: 4722"><p>Common house rule, giving the sorcerer actual Charisma-based skills.</p><p></p><p></p><p>You mean it only works for items up to 5 gp? Yeah, not particularly handy, but it covers the majority of spells. Me, I'd like to eliminate a sorcerer's reliance on components entirely.</p><p></p><p></p><p>Wizards do have the same problem, but we (our group) never really considered it a "problem" - our world is high magic, high power, so mages aren't generally going to be casting from stealth unless they're invisible. I'll mention it to my friend, though - that was his idea.</p><p></p><p></p><p>Oops. Typed the link wrong on the page - it's been fixed.</p><p></p><p></p><p>True, but we've got a list of 900 or so custom spells that we use, and it says (in the doc) that you can add more spells from other sources. There are literally thousands of spells out there, and someone who uses a custom sorcerer isn't likely to be constrained by the PHB only.</p><p></p><p></p><p>That basically falls under spellpower - like you said, a sorcerer can pour out the same spell over and over in a round, whereas the wizard is limited by his choices.</p><p></p><p></p><p>I've got the alpha version of the fiendish heritage done, and base sorcerer's class abilities; I just have to work on the spell progression and spells for the heritage. I'll probably have it posted tomorrow.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4094483, member: 4722"] Common house rule, giving the sorcerer actual Charisma-based skills. You mean it only works for items up to 5 gp? Yeah, not particularly handy, but it covers the majority of spells. Me, I'd like to eliminate a sorcerer's reliance on components entirely. Wizards do have the same problem, but we (our group) never really considered it a "problem" - our world is high magic, high power, so mages aren't generally going to be casting from stealth unless they're invisible. I'll mention it to my friend, though - that was his idea. Oops. Typed the link wrong on the page - it's been fixed. True, but we've got a list of 900 or so custom spells that we use, and it says (in the doc) that you can add more spells from other sources. There are literally thousands of spells out there, and someone who uses a custom sorcerer isn't likely to be constrained by the PHB only. That basically falls under spellpower - like you said, a sorcerer can pour out the same spell over and over in a round, whereas the wizard is limited by his choices. I've got the alpha version of the fiendish heritage done, and base sorcerer's class abilities; I just have to work on the spell progression and spells for the heritage. I'll probably have it posted tomorrow. [/QUOTE]
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The sorcerer as a unique class (with bloodlines - see post #1)
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