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General Tabletop Discussion
*Pathfinder & Starfinder
The sorcerer as a unique class (with bloodlines - see post #1)
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<blockquote data-quote="Kerrick" data-source="post: 4096673" data-attributes="member: 4722"><p>Hmm. It would certainly fit with their archetype of "spellcaster with an innate ability to channel magic"... I thought that having the ability to learn any spell, regardless of source, might be a bit powerful, but it's balanced by their limited spells/day. The only real downside I can think of is that the player could be overwhelmed by the sheer number of choices - there are over 600 spells in the PHB alone. It would certainly make my job loads easier, though, and cut down on the amount of space this thing takes up - instead of making spell lists for every single bloodline, I could cover it all with a couple lines of text.</p><p></p><p>What do you think about adding the restriction that they can only learn spells by watching someone else cast it? I.e., they can't learn spells from scrolls or spellbooks (it supports the idea that sorcerers can't use scrolls without a UMD check), but they can still <em>cast</em> spells from scrolls. We use it as a house rule, but our campaign world is high-magic - it's not hard to find another spellcaster to cast a spell for you. It probably wouldn't work very well in a low-magic world for obvious reasons, and may or may not in moderate magic.</p><p></p><p></p><p>They get more spells known in the mid-levels (5-7) at higher caster level. The spells per day was a mistake - I'd meant to go back to the original progression and just have it be every odd level instead of even levels.</p><p></p><p></p><p>You mean the PC "identifies" a spell that he casts, and then gets it in his memory? That sounds kind of wonky, and someone trying that would be obviously attempting an exploit. I suppose you could interpret it that way... Also, the intent was that the spell wouldn't be accessible - I failed to mention that. :/ I think I'll just replace it with:</p><p></p><p>"If he successfully identifies the spell, he can choose to replace an existing spell he knows with the new spell. It doesn't become available for casting until he rests, however."</p><p></p><p>This does beg the question: What happens if a sorcerer takes levels in another spellcasting class? I would say that he wouldn't be able to identify his own spells, simply because the sorcerer's method of ID requires viewing the weaves of magic, and that's a little hard to do while you're casting, but... if you have the spell in memory (say, a cleric or wizard), it could be argued that you could transfer (or "translate") that knowledge over to the sorcerer side without having to ID it.</p><p></p><p></p><p>Mm. The hellfire bolt does scale, but you've got a point - MW lasts a lot longer and is more useful. There aren't any drawbacks, really, except that you can't hold it for more than 3 rounds... but why would you want to? You could just let the energy drain away (I just thought of that - I'll have to add it) if you find you don't need to use it.</p><p>It's intended as a supplemental attack, really, not like the warlock's eldritch blast where you spam it every round. Maybe up the base damage to 2d6, or increase the bonus damage to +1/2 levels?</p><p></p><p></p><p>Bah, I couldn't remember if base class abilities were 10 + class level or 10 + 1/2 level - I couldn't find any examples to check.</p><p></p><p>Edit: I was looking over the sorcerer, and I noticed the Metamagic Mastery entry was unfinished, probably because I had changed the original intent of the ability. Here's what I came up with:</p><p></p><p>Metamagic Mastery (Ex): Through training and experience, the sorcerer can apply greater control to the flow of magical power when using his abilities. When using metamagic feats, he takes only 1 hit point of damage per adjusted spell level, instead of 2. </p><p></p><p>I'm kind of surprised you didn't comment on the metamagic = damage thing.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4096673, member: 4722"] Hmm. It would certainly fit with their archetype of "spellcaster with an innate ability to channel magic"... I thought that having the ability to learn any spell, regardless of source, might be a bit powerful, but it's balanced by their limited spells/day. The only real downside I can think of is that the player could be overwhelmed by the sheer number of choices - there are over 600 spells in the PHB alone. It would certainly make my job loads easier, though, and cut down on the amount of space this thing takes up - instead of making spell lists for every single bloodline, I could cover it all with a couple lines of text. What do you think about adding the restriction that they can only learn spells by watching someone else cast it? I.e., they can't learn spells from scrolls or spellbooks (it supports the idea that sorcerers can't use scrolls without a UMD check), but they can still [i]cast[/i] spells from scrolls. We use it as a house rule, but our campaign world is high-magic - it's not hard to find another spellcaster to cast a spell for you. It probably wouldn't work very well in a low-magic world for obvious reasons, and may or may not in moderate magic. They get more spells known in the mid-levels (5-7) at higher caster level. The spells per day was a mistake - I'd meant to go back to the original progression and just have it be every odd level instead of even levels. You mean the PC "identifies" a spell that he casts, and then gets it in his memory? That sounds kind of wonky, and someone trying that would be obviously attempting an exploit. I suppose you could interpret it that way... Also, the intent was that the spell wouldn't be accessible - I failed to mention that. :/ I think I'll just replace it with: "If he successfully identifies the spell, he can choose to replace an existing spell he knows with the new spell. It doesn't become available for casting until he rests, however." This does beg the question: What happens if a sorcerer takes levels in another spellcasting class? I would say that he wouldn't be able to identify his own spells, simply because the sorcerer's method of ID requires viewing the weaves of magic, and that's a little hard to do while you're casting, but... if you have the spell in memory (say, a cleric or wizard), it could be argued that you could transfer (or "translate") that knowledge over to the sorcerer side without having to ID it. Mm. The hellfire bolt does scale, but you've got a point - MW lasts a lot longer and is more useful. There aren't any drawbacks, really, except that you can't hold it for more than 3 rounds... but why would you want to? You could just let the energy drain away (I just thought of that - I'll have to add it) if you find you don't need to use it. It's intended as a supplemental attack, really, not like the warlock's eldritch blast where you spam it every round. Maybe up the base damage to 2d6, or increase the bonus damage to +1/2 levels? Bah, I couldn't remember if base class abilities were 10 + class level or 10 + 1/2 level - I couldn't find any examples to check. Edit: I was looking over the sorcerer, and I noticed the Metamagic Mastery entry was unfinished, probably because I had changed the original intent of the ability. Here's what I came up with: Metamagic Mastery (Ex): Through training and experience, the sorcerer can apply greater control to the flow of magical power when using his abilities. When using metamagic feats, he takes only 1 hit point of damage per adjusted spell level, instead of 2. I'm kind of surprised you didn't comment on the metamagic = damage thing. [/QUOTE]
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