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General Tabletop Discussion
*Pathfinder & Starfinder
The sorcerer as a unique class (with bloodlines - see post #1)
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<blockquote data-quote="Jack Simth" data-source="post: 4097343" data-attributes="member: 29252"><p>Well, there are some significant differences between arcane and divine - the biggest of which being arcane spell failure. Wizards have a better spell list than clerics or Druids, and so they need some limitations - hence Arcane Spell Failure. The Sorcerer needs to be an arcane caster in this regard.</p><p></p><p>Bad thing, in the "easily overpowered" sense.</p><p></p><p>See, the PHB Sorcerer has lots of short-term flexibility, but almost no long-term flexibility; the PHB wizard has almost no short-term flexibility, but lots of long-term flexibility. The ability to swap out spells known easily grants the Sorcerer long-term flexibility, in addition to the short-term flexibility. To a goodly extent, flexibility IS power; when you increase flexibility in the class, it's a power boost, and you need to decrease it some other way.</p><p></p><p>Move action to load, standard action to fire, and you can't hold it for more than 3 rounds safely, and you can't hold it for longer than 10 rounds at all. With a per-day limit, 1d6 per class level isn't broken (it's what most one per round damaging effects scale on). Without a per-day limit, 1d6 per 2 class levels is about standard. My suggestion would be to replace the ability with one of the Reserve feats (or something similar) with a clause that lets the Sorcerer base the effect on the highest available spell slot, rather than the highest available spell of the matching type.</p><p></p><p>This way, you get the Doppleganger bloodline who can change minor aspects of his body at any time (Minor Shapeshift reserve feat); you get the Sorcerer with the Fire or Demonic bloodline you can zap out puffs of flame at whim (Fiery Burst reserve feat). You get the Sorcerer with the Angelic bloodline who can cure wounds with a touch (Touch of Healing). You get the Sorcerer with one of the colored dragons as a bloodline who can send out a burst of that dragon's element at whim (any one of the direct damage reserve feats). You also get the Sorcerer who is so in tune with magic they can just look at something and see if it's magical (Magic Sensitive Reserve Feat), and so on.</p><p></p><p>Likewise, it just becomes a bonus feat - each time you do the ritual, you make some change to your appearance, and pick up another one.</p><p></p><p>Cool enough.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4097343, member: 29252"] Well, there are some significant differences between arcane and divine - the biggest of which being arcane spell failure. Wizards have a better spell list than clerics or Druids, and so they need some limitations - hence Arcane Spell Failure. The Sorcerer needs to be an arcane caster in this regard. Bad thing, in the "easily overpowered" sense. See, the PHB Sorcerer has lots of short-term flexibility, but almost no long-term flexibility; the PHB wizard has almost no short-term flexibility, but lots of long-term flexibility. The ability to swap out spells known easily grants the Sorcerer long-term flexibility, in addition to the short-term flexibility. To a goodly extent, flexibility IS power; when you increase flexibility in the class, it's a power boost, and you need to decrease it some other way. Move action to load, standard action to fire, and you can't hold it for more than 3 rounds safely, and you can't hold it for longer than 10 rounds at all. With a per-day limit, 1d6 per class level isn't broken (it's what most one per round damaging effects scale on). Without a per-day limit, 1d6 per 2 class levels is about standard. My suggestion would be to replace the ability with one of the Reserve feats (or something similar) with a clause that lets the Sorcerer base the effect on the highest available spell slot, rather than the highest available spell of the matching type. This way, you get the Doppleganger bloodline who can change minor aspects of his body at any time (Minor Shapeshift reserve feat); you get the Sorcerer with the Fire or Demonic bloodline you can zap out puffs of flame at whim (Fiery Burst reserve feat). You get the Sorcerer with the Angelic bloodline who can cure wounds with a touch (Touch of Healing). You get the Sorcerer with one of the colored dragons as a bloodline who can send out a burst of that dragon's element at whim (any one of the direct damage reserve feats). You also get the Sorcerer who is so in tune with magic they can just look at something and see if it's magical (Magic Sensitive Reserve Feat), and so on. Likewise, it just becomes a bonus feat - each time you do the ritual, you make some change to your appearance, and pick up another one. Cool enough. [/QUOTE]
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The sorcerer as a unique class (with bloodlines - see post #1)
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