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General Tabletop Discussion
*Pathfinder & Starfinder
The sorcerer as a unique class (with bloodlines - see post #1)
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<blockquote data-quote="Jack Simth" data-source="post: 4097516" data-attributes="member: 29252"><p>Basing the changing of spells around leveling isn't a bad idea... but do remember that, for a full caster, flexibility is power. </p><p></p><p>Actually, the Bloodlines came from Unearthed Arcana, which IS OGC - <a href="http://www.rpgoracle.com/srd/unearthedBloodlines.html" target="_blank">Here</a>.</p><p></p><p>As for the reserve feats, they take quite a few different forms, but basically, if you've got a spell that meets a particular set of criteriea, you can do a small something that's related as often as you want (with the effect based off the level of the spell that fits) and a slight boost to caster level (or something else) when using such effects. <a href="http://realmshelps.dandello.net/cgi-bin/feats.pl?Fiery_Burst,all" target="_blank">Fiery Burst</a>, for instance, gives the ability to make a 5-foot burst of flame at a range of 30 feet, reflex half, 1d6 per spell level of the highest level Fire spell currently available to cast, and a +1 Competence bonus to caster level when casting Fire spells.</p><p></p><p>Oh - and as long as you reference where the feat is located, rather than listing it's text, there's no violation. You then put in exceptions for how you want it to work - e.g., in each case, the effect is based on the highest unused spell slot, rather than the highest level spell of the type specified in the reserve feat.</p><p></p><p>It *looks* like a lot of damage, but it's not; it only averages 70 points of damage. Seriously. Consider stuff that's CR 20 - Black Dragon Wyrm: 459 hp. You'll be at it for a while. Ancient Brass: 387 hp. Balor: 290 HP. Pit Fiend: 225 hp + Regeneration. You're going to need three or four hits to take down even the lowliest of these... whereas Finger of Death or Wail of the Banshee has a reasonable chance of simply taking them down.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4097516, member: 29252"] Basing the changing of spells around leveling isn't a bad idea... but do remember that, for a full caster, flexibility is power. Actually, the Bloodlines came from Unearthed Arcana, which IS OGC - [url=http://www.rpgoracle.com/srd/unearthedBloodlines.html]Here[/url]. As for the reserve feats, they take quite a few different forms, but basically, if you've got a spell that meets a particular set of criteriea, you can do a small something that's related as often as you want (with the effect based off the level of the spell that fits) and a slight boost to caster level (or something else) when using such effects. [url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Fiery_Burst,all]Fiery Burst[/url], for instance, gives the ability to make a 5-foot burst of flame at a range of 30 feet, reflex half, 1d6 per spell level of the highest level Fire spell currently available to cast, and a +1 Competence bonus to caster level when casting Fire spells. Oh - and as long as you reference where the feat is located, rather than listing it's text, there's no violation. You then put in exceptions for how you want it to work - e.g., in each case, the effect is based on the highest unused spell slot, rather than the highest level spell of the type specified in the reserve feat. It *looks* like a lot of damage, but it's not; it only averages 70 points of damage. Seriously. Consider stuff that's CR 20 - Black Dragon Wyrm: 459 hp. You'll be at it for a while. Ancient Brass: 387 hp. Balor: 290 HP. Pit Fiend: 225 hp + Regeneration. You're going to need three or four hits to take down even the lowliest of these... whereas Finger of Death or Wail of the Banshee has a reasonable chance of simply taking them down. [/QUOTE]
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The sorcerer as a unique class (with bloodlines - see post #1)
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