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The Sorcerer Fix
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<blockquote data-quote="RangerWickett" data-source="post: 7103386" data-attributes="member: 63"><p>I haven't really tinkered with an <em>Elements of Magic</em> system for 5e, but here are some ideas off the top of my head.</p><p></p><ul> <li data-xf-list-type="ul">Spells cost more MP the higher level they are. Cantrips are 0, 1st level spells are 1, 2nd are 3, ... 9th are 17.</li> <li data-xf-list-type="ul">Your total MP pool is determined by taking the number of sorcerer spell slots you'd normally get, and adding up an equal amount of MP. So if you'd normally get three 1st and two 2nd level spell slots, now you get 9 MP per day.</li> <li data-xf-list-type="ul">You have an MP limit equal to your total number of levels in spellcasting classes (or half the level for Eldritch Knight and Arcane Trickster). That's the maximum MP you can spend on a single spell. So maybe you have some 4 sorcerer and 5 wizard levels. You only get 9 MP per day, plus your wizard spell slots. You could use that MP to cast a single 9 MP spell, equivalent to a 5th level spell.</li> <li data-xf-list-type="ul">There are 10 types of spells.<br /> 1. Attack<br /> 2. Charm<br /> 3. Create<br /> 4. Cure<br /> 5. Defend<br /> 6. Discern<br /> 7. Illusion<br /> 8. Move<br /> 9. Summon<br /> 10. Transform</li> <li data-xf-list-type="ul">Base range is touch for most spells. Increasing it to 30 feet or a small burst costs 1 MP, 60 feet costs 2 MP, 150 feet costs 3 MP.</li> <li data-xf-list-type="ul">. . . this is going to be complicated.</li> </ul></blockquote><p></p>
[QUOTE="RangerWickett, post: 7103386, member: 63"] I haven't really tinkered with an [I]Elements of Magic[/I] system for 5e, but here are some ideas off the top of my head. [list][*]Spells cost more MP the higher level they are. Cantrips are 0, 1st level spells are 1, 2nd are 3, ... 9th are 17. [*]Your total MP pool is determined by taking the number of sorcerer spell slots you'd normally get, and adding up an equal amount of MP. So if you'd normally get three 1st and two 2nd level spell slots, now you get 9 MP per day. [*]You have an MP limit equal to your total number of levels in spellcasting classes (or half the level for Eldritch Knight and Arcane Trickster). That's the maximum MP you can spend on a single spell. So maybe you have some 4 sorcerer and 5 wizard levels. You only get 9 MP per day, plus your wizard spell slots. You could use that MP to cast a single 9 MP spell, equivalent to a 5th level spell. [*]There are 10 types of spells. 1. Attack 2. Charm 3. Create 4. Cure 5. Defend 6. Discern 7. Illusion 8. Move 9. Summon 10. Transform [*]Base range is touch for most spells. Increasing it to 30 feet or a small burst costs 1 MP, 60 feet costs 2 MP, 150 feet costs 3 MP. [*]. . . this is going to be complicated.[/list] [/QUOTE]
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