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The Sorcerer Fix
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<blockquote data-quote="Sacrosanct" data-source="post: 7103882" data-attributes="member: 15700"><p>Years ago I created a magic system using runes. Since sorcerers channel energy, it seemed a natural fit for them to channel that energy into runes for various effects. Then they'd combine those runes if they wanted into various magical abilities. Each rune costs certain spell points, depending on how powerful it was (basic, expert, master)</p><p></p><p>From the book (I modified it a bit just now to reflect 5e rules)</p><p></p><p>Example of Rune combinations:</p><p>A mage combines a spark, breeze, and burst rune to send a</p><p>burning rune out towards a target at a movement rate of 30, up</p><p>to 100 feet away. When the rune gets to its target, it explodes</p><p>in a 5’ radius of flame. All creatures in that radius will have to</p><p>make a DEX saving throw to avoid half of the 2d6 damage. Since </p><p>three basic runes were used, the final point cost is 3.</p><p></p><p>A hero caster wants to combine a spell focus rune (expert rune),</p><p>icicle (basic rune), and gust (expert) rune to create a spell that </p><p>would have a total cost of 5 (2+1+2). The icicle will travel towards </p><p>its target up to 100 yards away, shattering on impact inflicting </p><p>2d6 damage. Since focus was used, the attack has advantage.</p><p></p><p>An aspirant combines a heat rune with an illuminate rune</p><p>(both basic) that costs 2 points, and creates a rune</p><p>spell on the ground that emits both light and heat in a 10ft</p><p>radius, remaining until dispelled or disturbed.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7103882, member: 15700"] Years ago I created a magic system using runes. Since sorcerers channel energy, it seemed a natural fit for them to channel that energy into runes for various effects. Then they'd combine those runes if they wanted into various magical abilities. Each rune costs certain spell points, depending on how powerful it was (basic, expert, master) From the book (I modified it a bit just now to reflect 5e rules) Example of Rune combinations: A mage combines a spark, breeze, and burst rune to send a burning rune out towards a target at a movement rate of 30, up to 100 feet away. When the rune gets to its target, it explodes in a 5’ radius of flame. All creatures in that radius will have to make a DEX saving throw to avoid half of the 2d6 damage. Since three basic runes were used, the final point cost is 3. A hero caster wants to combine a spell focus rune (expert rune), icicle (basic rune), and gust (expert) rune to create a spell that would have a total cost of 5 (2+1+2). The icicle will travel towards its target up to 100 yards away, shattering on impact inflicting 2d6 damage. Since focus was used, the attack has advantage. An aspirant combines a heat rune with an illuminate rune (both basic) that costs 2 points, and creates a rune spell on the ground that emits both light and heat in a 10ft radius, remaining until dispelled or disturbed. [/QUOTE]
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