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The Sorcerer Fix
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<blockquote data-quote="Ilbranteloth" data-source="post: 7105442" data-attributes="member: 6778044"><p>OK, I think I've figured out how I'll handle the non-energy/damage dealing sorceries. Haven't worked out all of the details yet but:</p><p></p><p>I'll leverage the Spells Known column combined with the levels that sorcerers usually gain abilities.</p><p></p><p>Spells</p><p>Starting at 1st level, your experimentation with casting spells allows you to emulate some wizard spells. Select a school of magic. You can choose a number of spells up to the number in the "Spells Known" column and cantrips column. You cast these spells as sorceries, meaning they only require somatic components, but you run the risk of a Wild Magic Surge. This risk is always present when attempting to cast spells in this way.</p><p></p><p>At 6th level, 14th level, and 18th level you can select an additional school of magic to learn spells when selecting them.</p><p></p><p>You can use concentration with these spells that allow it, including damage-causing spells, although you can only choose spells that utilize energies that you can cast. You can also use your metamagic on such spells.</p><p></p><p>This combination creates a very flexible spellcaster in regards to energy-based spells, with a narrow focus on certain schools. I might reduce the number of spells known (perhaps half).</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7105442, member: 6778044"] OK, I think I've figured out how I'll handle the non-energy/damage dealing sorceries. Haven't worked out all of the details yet but: I'll leverage the Spells Known column combined with the levels that sorcerers usually gain abilities. Spells Starting at 1st level, your experimentation with casting spells allows you to emulate some wizard spells. Select a school of magic. You can choose a number of spells up to the number in the "Spells Known" column and cantrips column. You cast these spells as sorceries, meaning they only require somatic components, but you run the risk of a Wild Magic Surge. This risk is always present when attempting to cast spells in this way. At 6th level, 14th level, and 18th level you can select an additional school of magic to learn spells when selecting them. You can use concentration with these spells that allow it, including damage-causing spells, although you can only choose spells that utilize energies that you can cast. You can also use your metamagic on such spells. This combination creates a very flexible spellcaster in regards to energy-based spells, with a narrow focus on certain schools. I might reduce the number of spells known (perhaps half). [/QUOTE]
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