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The Sorcerer Fix
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<blockquote data-quote="Ilbranteloth" data-source="post: 7105478" data-attributes="member: 6778044"><p>They get additional schools later on. But the meat of the sorcerer is that in this system they are literally making up their spells as they go. They select an attack type that they know, and which energy type and meta magic they want to use. So most of the time they are not using written spells as such.</p><p></p><p>Also, wizards are not limited to a single school, even as they are all specialists now. They just gain some benefits for their specific school.</p><p></p><p>My goal is to create a sorcerer that feels significantly different than a wizard. The idea that additional components and a written spell allows a wizard to shape magic in ways that somebody that is just channeling the magical energy can't. So most of the sorcerer's primary use is shaping that raw energy. However, there are a lot of spells that can't be broken down in that regard, and I didn't want to eliminate the possibility of them using those.</p><p></p><p>If you don't like the idea of limiting to a single school, then just allow them to pick spells from the entire sorcerer list. But because of their flexibility with shaping their own spells (and the fact that they recover spell points at a short rest in my system), I would reduce the total number of spells they know.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7105478, member: 6778044"] They get additional schools later on. But the meat of the sorcerer is that in this system they are literally making up their spells as they go. They select an attack type that they know, and which energy type and meta magic they want to use. So most of the time they are not using written spells as such. Also, wizards are not limited to a single school, even as they are all specialists now. They just gain some benefits for their specific school. My goal is to create a sorcerer that feels significantly different than a wizard. The idea that additional components and a written spell allows a wizard to shape magic in ways that somebody that is just channeling the magical energy can't. So most of the sorcerer's primary use is shaping that raw energy. However, there are a lot of spells that can't be broken down in that regard, and I didn't want to eliminate the possibility of them using those. If you don't like the idea of limiting to a single school, then just allow them to pick spells from the entire sorcerer list. But because of their flexibility with shaping their own spells (and the fact that they recover spell points at a short rest in my system), I would reduce the total number of spells they know. [/QUOTE]
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