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Community
General Tabletop Discussion
*Dungeons & Dragons
The Sorcerer Fix
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<blockquote data-quote="pming" data-source="post: 7105549" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>WARNING! Semi-Totally Side-Tangent Below!</p><p></p><p>...and...</p><p></p><p></p><p><em>Uuuggghhh!!!!!</em></p><p></p><p>Sorry....<em>*SORCERERS ARE NOT BROKEN</em>!</p><p></p><p>...er...wait...</p><p></p><p>Oh! Sorry, the TITLE of your thread suggests that they are BROKEN and need to be FIXED. LOL! "Obviously" my bad on this for reading "fix" to mean to "fix" something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> Maybe re-write the title to be something like... "My ideas for Sorcerers" or something?</p><p></p><p>...</p><p></p><p>...</p><p></p><p>...</p><p></p><p>Sorry again. Honestly this time! I have developed a gargantuan hate-on for subjects/titles that say that something needs a "fix", when in actuality the poster is actually just posting their ideas for how to change or otherwise modify something in the game to fit their particular style of play. <-- Which, IMNSHO, is a <em>very good</em> thing! The more DM's who step in and actually try to address something in the game that they want to do differently rather than just run off to "Sage Advice", "Twitter", or the local game store to have someone else decide what they want for them, well, I think self-determined DM'ing is "goodrightfun". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>(*nor are any other classes or races in the PHB)</em></p><p></p><p>Now, as for your actual idea for a different take on the Sorcerer...</p><p></p><p>I see where you are going. I get a distinct "Ars Magica" feel for some reason. What I'd look at doing is have a Sorcerer have "Sorcery" skills, with one Sorcery Skill being equal to one of the Schools of magic (Divination, Evocation, Illusion, etc). A Sorcerer could try and manipulate one of these 'schools' to cast/manifest a spell. These Sorcery Skills would be every bit like other skills...the PC would have to invest in these skills, just like any other. The maximum 'spell level' could be equal to 1/2 the Sorcery Skill bonus, plus CHA Adjustment. I wouldn't have ANY of the Sorcery Skills be CHA based; he's always getting that bonus anyway. The Sorcerer decides on what he wants a 'spell' to do at the time of casting...the DM decides what level and what School it falls under. He also decides the specifics with regards to everything the player doesn't state (e.g, "Range", "Duration", "Area of Affect", etc). The player makes the roll, DC equal to 10 + Spell Level x2 (x1 seems too easy).</p><p></p><p>No "limited times per day" or spell points or anything. Just raw "mana manipulation on the fly". Of course, I'd have a rule for failing by more than 10 points, as well as a natural 1....because I'm evil that way! [evilgrin]</p><p></p><p>That's the angle I'd take for what it looks like you are going for.... "on-the-fly" spell creation/casting by Sorcerers.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7105549, member: 45197"] Hiya! WARNING! Semi-Totally Side-Tangent Below! ...and... [I]Uuuggghhh!!!!![/I] Sorry....[I]*SORCERERS ARE NOT BROKEN[/I]! ...er...wait... Oh! Sorry, the TITLE of your thread suggests that they are BROKEN and need to be FIXED. LOL! "Obviously" my bad on this for reading "fix" to mean to "fix" something. o_O Maybe re-write the title to be something like... "My ideas for Sorcerers" or something? ... ... ... Sorry again. Honestly this time! I have developed a gargantuan hate-on for subjects/titles that say that something needs a "fix", when in actuality the poster is actually just posting their ideas for how to change or otherwise modify something in the game to fit their particular style of play. <-- Which, IMNSHO, is a [I]very good[/I] thing! The more DM's who step in and actually try to address something in the game that they want to do differently rather than just run off to "Sage Advice", "Twitter", or the local game store to have someone else decide what they want for them, well, I think self-determined DM'ing is "goodrightfun". :) [I](*nor are any other classes or races in the PHB)[/I] Now, as for your actual idea for a different take on the Sorcerer... I see where you are going. I get a distinct "Ars Magica" feel for some reason. What I'd look at doing is have a Sorcerer have "Sorcery" skills, with one Sorcery Skill being equal to one of the Schools of magic (Divination, Evocation, Illusion, etc). A Sorcerer could try and manipulate one of these 'schools' to cast/manifest a spell. These Sorcery Skills would be every bit like other skills...the PC would have to invest in these skills, just like any other. The maximum 'spell level' could be equal to 1/2 the Sorcery Skill bonus, plus CHA Adjustment. I wouldn't have ANY of the Sorcery Skills be CHA based; he's always getting that bonus anyway. The Sorcerer decides on what he wants a 'spell' to do at the time of casting...the DM decides what level and what School it falls under. He also decides the specifics with regards to everything the player doesn't state (e.g, "Range", "Duration", "Area of Affect", etc). The player makes the roll, DC equal to 10 + Spell Level x2 (x1 seems too easy). No "limited times per day" or spell points or anything. Just raw "mana manipulation on the fly". Of course, I'd have a rule for failing by more than 10 points, as well as a natural 1....because I'm evil that way! [evilgrin] That's the angle I'd take for what it looks like you are going for.... "on-the-fly" spell creation/casting by Sorcerers. ^_^ Paul L. Ming [/QUOTE]
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