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Community
General Tabletop Discussion
*Dungeons & Dragons
The Sorcerer's Spells OR Do we want another magic class?
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<blockquote data-quote="steeldragons" data-source="post: 6741414" data-attributes="member: 92511"><p>Oh, I agree. There's nothing that <em>needs </em>changing. And there are certainly TONS of subclass archetypes that can be written/reworked in the existing class very easily. </p><p></p><p>BUT, having not ever liked the Sorcerer or thought the whole "casting mechanic justifies the creation of this other class" thing was total bogus, this thought of a re-approaching and redefining them into something that is actually different and useful appeals to me (and preferably not/no longer called "Sorcerers" since we all know, that's a 7th level MU <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>It is, rather, something of a paradigm shift for D&D. But the idea of making them a completely new base-class that can sit as the "most general magic user", I think that opens up a lot of design-space...for the both the existing and creating new mechanics and distinct flavor. </p><p></p><p>It seems, imo, this could really make the Sorcerer something more widely used and, if not liked, appreciated...and since the somewhat fanatical sorcerer folks haven't seemed to be happy with it from the playtest on...why not give something different a try?</p><p></p><p>Like I said, none of this, obviously is every going to be "official"...it's just fun mental/creative exercising [for some of us] that anyone else can choose to incorporate or not.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6741414, member: 92511"] Oh, I agree. There's nothing that [I]needs [/I]changing. And there are certainly TONS of subclass archetypes that can be written/reworked in the existing class very easily. BUT, having not ever liked the Sorcerer or thought the whole "casting mechanic justifies the creation of this other class" thing was total bogus, this thought of a re-approaching and redefining them into something that is actually different and useful appeals to me (and preferably not/no longer called "Sorcerers" since we all know, that's a 7th level MU ;). It is, rather, something of a paradigm shift for D&D. But the idea of making them a completely new base-class that can sit as the "most general magic user", I think that opens up a lot of design-space...for the both the existing and creating new mechanics and distinct flavor. It seems, imo, this could really make the Sorcerer something more widely used and, if not liked, appreciated...and since the somewhat fanatical sorcerer folks haven't seemed to be happy with it from the playtest on...why not give something different a try? Like I said, none of this, obviously is every going to be "official"...it's just fun mental/creative exercising [for some of us] that anyone else can choose to incorporate or not. [/QUOTE]
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Community
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The Sorcerer's Spells OR Do we want another magic class?
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