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General Tabletop Discussion
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The Sorcerer's Spells OR Do we want another magic class?
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<blockquote data-quote="MoonSong" data-source="post: 6741466" data-attributes="member: 6689464"><p>The wizard might be the most general spellcaster on capabilities, but it is nowhere near being generic. The 3.5 sorcerer was way closer to being the generic spellcaster, "I have magic because...reasons" is more generic than "I studied the law of nature so hard now I can bend nature to my will". A 3.5 sorcerer can be anyhting from a studied spellcaster to a troubled child who thinks her gift is a curse, to someone who can't see the difference between magic and non-magic because it is all second nature to her. It is hard to roleplay someone who has magic but wants to get rid of it to be normal if she still has to keep a spellbook and study it every morning to be magical, you know that is a problem that easily solves itself -just burn the damn book and go back to be a peasant-. And the sorcerer doesn't have the problem of "my character is so smart that optimizinf and minmax is not only not OOC but mandatory."</p><p></p><p>Just try it, ban the wizard class on 3.5 or 3e, you can still cover the same archetypes with the sorcerer without refluffing. But do the opposite and you just lose every arcane spellcaster out of "superpowered genius bookworm".</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6741466, member: 6689464"] The wizard might be the most general spellcaster on capabilities, but it is nowhere near being generic. The 3.5 sorcerer was way closer to being the generic spellcaster, "I have magic because...reasons" is more generic than "I studied the law of nature so hard now I can bend nature to my will". A 3.5 sorcerer can be anyhting from a studied spellcaster to a troubled child who thinks her gift is a curse, to someone who can't see the difference between magic and non-magic because it is all second nature to her. It is hard to roleplay someone who has magic but wants to get rid of it to be normal if she still has to keep a spellbook and study it every morning to be magical, you know that is a problem that easily solves itself -just burn the damn book and go back to be a peasant-. And the sorcerer doesn't have the problem of "my character is so smart that optimizinf and minmax is not only not OOC but mandatory." Just try it, ban the wizard class on 3.5 or 3e, you can still cover the same archetypes with the sorcerer without refluffing. But do the opposite and you just lose every arcane spellcaster out of "superpowered genius bookworm". [/QUOTE]
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The Sorcerer's Spells OR Do we want another magic class?
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