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The Sorcerer's Spells OR Do we want another magic class?
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<blockquote data-quote="Li Shenron" data-source="post: 6741625" data-attributes="member: 1465"><p>Thank you too!</p><p></p><p>Yes there is still a <em>narrative</em> difference... Clerics get spells from their deity, Warlocks from their patron, Druids from their bond with nature, Wizards from hard studies, Sorcerers just have them (but different origins are suggested by subclasses)... I think these thematic differences are <em>very nice</em>.</p><p></p><p>The point was that, having no official label "arcane" vs "divine", there is even less reason than before (I didn't think this was enough a reason even back in 3e) to think that Sorcerers should never have access to spells beyond their list. </p><p></p><p>Some Clerics "dip" from the Wizard spell list thanks to their domain, and some Druids do so thanks to their circle, but they are fixed spells, they cannot cherry-pick them. Bards (all of them) are given the option to cherry-pick a very few spells from anybody's list. Furthermore if you allow feats, there's a feat that lets even Fighters or Rogue learn spells from one chosen list. </p><p></p><p>These are just the precedents that make me say there shouldn't be anything wrong in creating a Sorcerer subclass that can learn a few spells from another class list. <em>Narratively</em> I think this would resonate pretty well with the idea that Sorcerers are born with magic inside, why not potentially <em>any</em> magic? Maybe you want narratively some spells to stay strictly with the realm of deities, as in "nobody can cast X unless a deity grants you the rights to do so", but why couldn't the deity occasionally give the rights to a Sorcerer instead of a Cleric, or why couldn't <em>some </em>Sorcerers in fact be <em>divine</em> themselves (see Favored Soul)? <em>Mechanically</em> there is always the possible reason of separating <em>roles</em> in the game, which is always fine by me, for instance to make sure that healing remains the defining feature of Cleric spellcasting. But we aren't suggesting here anything that would really tilt off the roles of <em>all</em> Sorcerers vs Clerics, only a possible specific subclass. I would be more concerned if we were talking about giving <em>Wizards</em> the same option, not narratively but mechanically, because they already have the edge over everyone else by having simultaneously the largest spell list + the largest number of spells known/knowable.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6741625, member: 1465"] Thank you too! Yes there is still a [I]narrative[/I] difference... Clerics get spells from their deity, Warlocks from their patron, Druids from their bond with nature, Wizards from hard studies, Sorcerers just have them (but different origins are suggested by subclasses)... I think these thematic differences are [I]very nice[/I]. The point was that, having no official label "arcane" vs "divine", there is even less reason than before (I didn't think this was enough a reason even back in 3e) to think that Sorcerers should never have access to spells beyond their list. Some Clerics "dip" from the Wizard spell list thanks to their domain, and some Druids do so thanks to their circle, but they are fixed spells, they cannot cherry-pick them. Bards (all of them) are given the option to cherry-pick a very few spells from anybody's list. Furthermore if you allow feats, there's a feat that lets even Fighters or Rogue learn spells from one chosen list. These are just the precedents that make me say there shouldn't be anything wrong in creating a Sorcerer subclass that can learn a few spells from another class list. [I]Narratively[/I] I think this would resonate pretty well with the idea that Sorcerers are born with magic inside, why not potentially [I]any[/I] magic? Maybe you want narratively some spells to stay strictly with the realm of deities, as in "nobody can cast X unless a deity grants you the rights to do so", but why couldn't the deity occasionally give the rights to a Sorcerer instead of a Cleric, or why couldn't [I]some [/I]Sorcerers in fact be [I]divine[/I] themselves (see Favored Soul)? [I]Mechanically[/I] there is always the possible reason of separating [I]roles[/I] in the game, which is always fine by me, for instance to make sure that healing remains the defining feature of Cleric spellcasting. But we aren't suggesting here anything that would really tilt off the roles of [I]all[/I] Sorcerers vs Clerics, only a possible specific subclass. I would be more concerned if we were talking about giving [I]Wizards[/I] the same option, not narratively but mechanically, because they already have the edge over everyone else by having simultaneously the largest spell list + the largest number of spells known/knowable. [/QUOTE]
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