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The Sorcerer's Spells OR Do we want another magic class?
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<blockquote data-quote="Minigiant" data-source="post: 6742547" data-attributes="member: 63508"><p>For more raw mage sorcerer I see something like this.</p><p></p><p><strong>ARCANE ORBS</strong></p><p>At the 2nd level, you can make an fist sized orb of pure arcane essence as an action. The arcane orb as no weight and glows with a faint aura in the same color of your magic aura as it revolves around you. You have a number of arcane orbs in existence equal to your sorcerer level, destroying the earliest created orb when you exceed your limit. If you die or enter another plane of existence, all your arcana orbs disappear. You can destroy one of your orbs as if manipulating a minor object as part of your action or movement.</p><p>As part of this action of creating a arcane orb or as a bonus action on your turn, you can spend sorcery points to alter one or more arcane orb.</p><p>You can spend sorcery points to make any number of arcana orbs shed bright light in a 10 ft radius at the cost of one sorcery point per orb.</p><p>You can energize and hurl an arcane orb. Make a ranged spell attack against a target within 60 ft. If the orb hits, the target takes 1d12 force damage per sorcery point invested into the arcane orb and the orb is destroyed. If the orb misses, it returns to you at the end of your turn .</p><p>You can turn an orb into a magical sensor for 2 sorcery points. You mentally receive visual information from a sensor orb, which has normal vision out 30 feet and can look in every direction. and can move up to 30 feet in any direction as an action. A solid barrier blocks the sensor orb's movement and 5 points of damage destroy it.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6742547, member: 63508"] For more raw mage sorcerer I see something like this. [B]ARCANE ORBS[/B] At the 2nd level, you can make an fist sized orb of pure arcane essence as an action. The arcane orb as no weight and glows with a faint aura in the same color of your magic aura as it revolves around you. You have a number of arcane orbs in existence equal to your sorcerer level, destroying the earliest created orb when you exceed your limit. If you die or enter another plane of existence, all your arcana orbs disappear. You can destroy one of your orbs as if manipulating a minor object as part of your action or movement. As part of this action of creating a arcane orb or as a bonus action on your turn, you can spend sorcery points to alter one or more arcane orb. You can spend sorcery points to make any number of arcana orbs shed bright light in a 10 ft radius at the cost of one sorcery point per orb. You can energize and hurl an arcane orb. Make a ranged spell attack against a target within 60 ft. If the orb hits, the target takes 1d12 force damage per sorcery point invested into the arcane orb and the orb is destroyed. If the orb misses, it returns to you at the end of your turn . You can turn an orb into a magical sensor for 2 sorcery points. You mentally receive visual information from a sensor orb, which has normal vision out 30 feet and can look in every direction. and can move up to 30 feet in any direction as an action. A solid barrier blocks the sensor orb's movement and 5 points of damage destroy it. [/QUOTE]
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Community
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The Sorcerer's Spells OR Do we want another magic class?
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